Tomislav Uzelac wrote:Air Units are a theater asset. You get a certain number of air attacks per turn and you can use them to attack anywhere on the map.
While this means that you can use air strikes at some unrealistic places (e.g. deep behind enemy lines), the mechanic itself discourages such unrealistic use. Main effect of air attacks is suppression, and that means that they are only useful for close air support, to soften the enemy before attacking with land units.
Does that mean air units can't engage each other or is there some kind of Anti-aircraft support unit?