Wacht am Rhein

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Grognard
First Lieutenant
Posts: 10
Joined: Sat May 16, 2020 2:07 pm

Wacht am Rhein

Unread postby Grognard » Sun May 24, 2020 9:19 am

Fantastic scenario. Nice and complex with real trade offs between going for different routes.

Two thoughts:

1. It is great playing the Germans with only one attachment. It makes the units more specialized and hence more interesting. The 'King Tiger' unit becomes a unique queen on the chessboard and there is a real trade off between artillery and armor as the attachment to infantry (set piece attack vs better stats). As the allies, some of the time it just becomes a split between super units (elite + engineer, sherman, Special forces) and placeholders (regular with artillery etc)

2. Overrun becomes far too random due to the 50% cap. Sometimes the overrun luck matters more than any strategic choices. Maybe remove the cap in extremis? When facing a unit with only two hp and both suppressed it should be 80% or even 100%?

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Tomislav Uzelac
2x2 Games
Posts: 2211
Joined: Mon Apr 04, 2011 11:24 pm
Location: Zagreb, Croatia

Re: Wacht am Rhein

Unread postby Tomislav Uzelac » Sun May 24, 2020 1:00 pm

Re: overrun, this is a bug. Overrun should be capped at 90%, not 50%. We have known there are issues for a while now, but are holding off until we can do a full re-balancing of the game.

The big fix (this issue touches more than just overrun) should be ready for update 13.

Cheers!