Feedback on UOC 2 as a business
Posted: Sat May 16, 2020 2:24 pm
As a fan I am looking forward to not only the German DLC but years of DLC's. I hope to fight the Burma campaign and other obscurities one day.
To this end I need this game to sell lots of copies so it is rational for the developers to spend lots of time on it.
I think the games is intrinsically good enough to go mass market and breakout of the war-gaming niche. The graphics don't have war-game quality l they have good indy platform game quality. And the UI and interface are far beyond most AAA titles. However, I am worried it won't as the learning curve is too steep.
It takes a long time (Sicily in my case) to understand the impact of 1) the XP level of troops 2) the role of specialists. A more detail orientated person might have picked this up earlier.
This game is very difficult till the core concepts get in people's heads. Italy requires a composite understanding of the aforementioned and a good grip on suppressive fire and supply.
I worry we will lose new players who won't put up with it. But there is an easy solution.
Civilization has a difficulty level that is impossible to win (Deity) and one that is impossible to lose (Chieftain) and all the gradients in between. Most players start at Chieftain; get the concepts; get bored at the lack of challenge and then move up the difficulties until they hit their sweet spot (maybe Prince or King).
If UOC 2 did the same. Perhaps, the equivalent of Chieftain was current easy mode + 8 turns and maybe 2x XP for units. And the current easy mode was the second difficulty. And a third mode adds in between easy and normal then I think you would find retention in the game would increase and it would appeal to a much broader audience.
Anyway just hoping for endless DLC's!
To this end I need this game to sell lots of copies so it is rational for the developers to spend lots of time on it.
I think the games is intrinsically good enough to go mass market and breakout of the war-gaming niche. The graphics don't have war-game quality l they have good indy platform game quality. And the UI and interface are far beyond most AAA titles. However, I am worried it won't as the learning curve is too steep.
It takes a long time (Sicily in my case) to understand the impact of 1) the XP level of troops 2) the role of specialists. A more detail orientated person might have picked this up earlier.
This game is very difficult till the core concepts get in people's heads. Italy requires a composite understanding of the aforementioned and a good grip on suppressive fire and supply.
I worry we will lose new players who won't put up with it. But there is an easy solution.
Civilization has a difficulty level that is impossible to win (Deity) and one that is impossible to lose (Chieftain) and all the gradients in between. Most players start at Chieftain; get the concepts; get bored at the lack of challenge and then move up the difficulties until they hit their sweet spot (maybe Prince or King).
If UOC 2 did the same. Perhaps, the equivalent of Chieftain was current easy mode + 8 turns and maybe 2x XP for units. And the current easy mode was the second difficulty. And a third mode adds in between easy and normal then I think you would find retention in the game would increase and it would appeal to a much broader audience.
Anyway just hoping for endless DLC's!