Reflection on allied specialist steps
Posted: Sat Apr 25, 2020 12:10 pm
Dear devs:
I just played around with new contents in beta 12 and together with my previous experience (350 hrs), here's my reflection on allied specialist step.
I think having 3 specialist step is overpowered. The current campaign is basically a game where player collect/buying specialist steps throughout scenarios and maximizing specialist steps for all of their divisions (at least 2 arty and 1 engineer per division), making them incredibly strong, difficult to lose steps, and therefore easily promoted. I think the game should also encourage the player to categorize their division for different purposes, instead of allowing them to have a bunch of multi purpose divisions which can easily crush the best german/soviet armor unit and attack into a city.
My solution will be reducing the limit of specialist step to 2, and increase the price while reducing the number provided in each conference (best step(firefly etc) provided as cards). This allows players to consider tradeoffs when they replace a m10 with engineer or replacing arty with another m10(m10+ arty for infantry and m8/m4 + priest for armor should be the best default combination), and prevent them from getting too strong. Brigades can also have 2 steps as they are already every weak in defense. I understand this means to change all of the past scenarios, but I really hope this can be done to balance this game better.
Also I remember in past blogs(probably 1 year ago), you mentioned a possibility that player need to spend prestige to promote a unit to elite so that they won't have a full board of elite units. Are you still considering implementing this feature? I think this will help too to prevent getting overpowered units.
I just played around with new contents in beta 12 and together with my previous experience (350 hrs), here's my reflection on allied specialist step.
I think having 3 specialist step is overpowered. The current campaign is basically a game where player collect/buying specialist steps throughout scenarios and maximizing specialist steps for all of their divisions (at least 2 arty and 1 engineer per division), making them incredibly strong, difficult to lose steps, and therefore easily promoted. I think the game should also encourage the player to categorize their division for different purposes, instead of allowing them to have a bunch of multi purpose divisions which can easily crush the best german/soviet armor unit and attack into a city.
My solution will be reducing the limit of specialist step to 2, and increase the price while reducing the number provided in each conference (best step(firefly etc) provided as cards). This allows players to consider tradeoffs when they replace a m10 with engineer or replacing arty with another m10(m10+ arty for infantry and m8/m4 + priest for armor should be the best default combination), and prevent them from getting too strong. Brigades can also have 2 steps as they are already every weak in defense. I understand this means to change all of the past scenarios, but I really hope this can be done to balance this game better.
Also I remember in past blogs(probably 1 year ago), you mentioned a possibility that player need to spend prestige to promote a unit to elite so that they won't have a full board of elite units. Are you still considering implementing this feature? I think this will help too to prevent getting overpowered units.