Victory objective description
Posted: Tue Apr 07, 2020 11:58 am
Hello,
Short question. In UOC1 the victory objectives had one or a few short few sentences description as to why it was so important to take that certain city.
For example:(in Kharkov 42') Izium: Command and supply center for the Soviet offensive towards Kharkov.
Personally i thought that was great. Short, straightforward reason why i need to take an objective. Besides the scenario description, which provides some info, i think re-implementing this would really help with the storytelling aspect of the game and give people a straight obvious motivation why you are playing this scenario and get the objectives. I understand Overlord is important, but why do i need to take the Capriquet Airfield? or the Pegasus bridge? Sure i can read up on that on wikipedia, but wouldn't it be nicer to have that info in the game? Again, i think that system in UOC1 was perfect in that regard, short and efficient.
Any chances of seeing that back in UOC2 somewhere along the road? Not sure on other people, but i think for me that would tilt an already great game, even further.
Regards,
Night Phoenix
Short question. In UOC1 the victory objectives had one or a few short few sentences description as to why it was so important to take that certain city.
For example:(in Kharkov 42') Izium: Command and supply center for the Soviet offensive towards Kharkov.
Personally i thought that was great. Short, straightforward reason why i need to take an objective. Besides the scenario description, which provides some info, i think re-implementing this would really help with the storytelling aspect of the game and give people a straight obvious motivation why you are playing this scenario and get the objectives. I understand Overlord is important, but why do i need to take the Capriquet Airfield? or the Pegasus bridge? Sure i can read up on that on wikipedia, but wouldn't it be nicer to have that info in the game? Again, i think that system in UOC1 was perfect in that regard, short and efficient.
Any chances of seeing that back in UOC2 somewhere along the road? Not sure on other people, but i think for me that would tilt an already great game, even further.
Regards,
Night Phoenix