The Uwinnable Market Garden
Posted: Mon Jan 06, 2020 4:02 pm
Hi,
I am writing in utter despair after already losing more than 500 score points on Market-Garden scenario. I mean yes I know the battle inside out historically and Allies lost almost too terribly there. Thus I don't understand why is it vital to capture all objectives here including Arnhem when that is virtually impossible.
I had all my units maxed out with support battalions, been able to call on two extra para units and yet the Germans always too easily plough through me. I gave the game 10/10 in my recent review, still think it has no equal, etc. But this scenario should not be the end of the campaign if not won decisively it is a total slugfest and also very depends on slight nuances rather than tactical decisions incl. heave reliance on dice roll - especially for airstrikes that scarcely fail to deliver any results at all.
Paratrooper units deployed here are mostly useless, esp. US paras drop off not as elites as they should, but mere regulars unable to deal with std. Wehrmacht units whilst their counterparts manage to singnificantly delay any progress. Dropping paras at Arnhem means sacrifice, but also means extra para unit, albeit understrength, well I always go for this option regardless and drop them on Nijmegen to at least keep the panzers at busy for couple turns. However, one two bad rolls and XXX. Corps gets bogged down around Eindhoven. Even when Poles are earned they can do little apart from hold the vital line between Nijmegen and Eindhoven, whilst British got annhilated at Arnhem.
Strangely enough, I cannot remove used cards from pool or exchange them, so I end up unable to claim the vital airdrops that would save the day for paras. I am also able to prevent reinforcments in south, but they not a chance to prevent spawning them at north, so even if I isolate or mop up everything south of Nijmegen, the enemy builds up a massive armored force in north and there is no way to plunge through and win on time. Like this is not enough, the fuel keeps running out despite using all trucks, so in such little time in critical time, my armors are often dried up. I also tried to build bridges on the nortwestern side, but I would require couple more turns to pushing via there.
This insane predicament makes this scenario, imho, the most challenging thing I have ever encountered in whole UoC series - literally a tough puzzle game that get ruined by RNG almost too often. You have managed to imprint the Bridge Too Far feeling authentically, however making this scenario's objectives mandatory (non-historically) devalues the overall enjoyment by great deal and turns amazing game into frustrated grind that is nor fun nor accurate (Allies didn't Ike or Monty for such failure ).
Yeah, I know there are master commanders here who wheeled here with top elite troops that would cut through Jerries like knife via butter (I have only one veteran, albeit fully restored and upgraded outfit) here, but the punishment at this stage aka restarting whole campaign is little bit too brutal.
So please, make this game fun and historically accurate again by marking Arnhem merely as bonus objective! It would really made a lot of sense
Six
I am writing in utter despair after already losing more than 500 score points on Market-Garden scenario. I mean yes I know the battle inside out historically and Allies lost almost too terribly there. Thus I don't understand why is it vital to capture all objectives here including Arnhem when that is virtually impossible.
I had all my units maxed out with support battalions, been able to call on two extra para units and yet the Germans always too easily plough through me. I gave the game 10/10 in my recent review, still think it has no equal, etc. But this scenario should not be the end of the campaign if not won decisively it is a total slugfest and also very depends on slight nuances rather than tactical decisions incl. heave reliance on dice roll - especially for airstrikes that scarcely fail to deliver any results at all.
Paratrooper units deployed here are mostly useless, esp. US paras drop off not as elites as they should, but mere regulars unable to deal with std. Wehrmacht units whilst their counterparts manage to singnificantly delay any progress. Dropping paras at Arnhem means sacrifice, but also means extra para unit, albeit understrength, well I always go for this option regardless and drop them on Nijmegen to at least keep the panzers at busy for couple turns. However, one two bad rolls and XXX. Corps gets bogged down around Eindhoven. Even when Poles are earned they can do little apart from hold the vital line between Nijmegen and Eindhoven, whilst British got annhilated at Arnhem.
Strangely enough, I cannot remove used cards from pool or exchange them, so I end up unable to claim the vital airdrops that would save the day for paras. I am also able to prevent reinforcments in south, but they not a chance to prevent spawning them at north, so even if I isolate or mop up everything south of Nijmegen, the enemy builds up a massive armored force in north and there is no way to plunge through and win on time. Like this is not enough, the fuel keeps running out despite using all trucks, so in such little time in critical time, my armors are often dried up. I also tried to build bridges on the nortwestern side, but I would require couple more turns to pushing via there.
This insane predicament makes this scenario, imho, the most challenging thing I have ever encountered in whole UoC series - literally a tough puzzle game that get ruined by RNG almost too often. You have managed to imprint the Bridge Too Far feeling authentically, however making this scenario's objectives mandatory (non-historically) devalues the overall enjoyment by great deal and turns amazing game into frustrated grind that is nor fun nor accurate (Allies didn't Ike or Monty for such failure ).
Yeah, I know there are master commanders here who wheeled here with top elite troops that would cut through Jerries like knife via butter (I have only one veteran, albeit fully restored and upgraded outfit) here, but the punishment at this stage aka restarting whole campaign is little bit too brutal.
So please, make this game fun and historically accurate again by marking Arnhem merely as bonus objective! It would really made a lot of sense
Six