Update 9 Test - How to Join

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Tomislav Uzelac
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Update 9 Test - How to Join

Unread postby Tomislav Uzelac » Fri Dec 13, 2019 5:23 pm

Hi all,

we are now working on bigger updates that require some testing before being released. If you want to help us test, or just check out some of the new features and fixes, you can do so by switching to the "beta" branch on Steam.

To make the switch just go to your Steam Library, right-click the game and select 'Properties'. Click on the 'BETAS' tab and from the drop-down menu select 'beta - Branch with untested beta features'.

(To switch back, just follow the same procedure and choose 'None - opt out of all beta programs').

New features:
  • Click on an objective on the sheet to highlight it
  • Allowed --log kwarg
  • Unit sheet tooltips
  • Hold X to lock and inspect the combat sheet
  • When creating a new scenario, map selector is now a menu
  • Create a new standalone scenario by copying an existing scenario from the campaign
  • XP / level-up combat messages
  • Next unit / Skip unit buttons now cycle through prepositioned assets
  • Added HQ XP lost messages

Fixes:
  • Fixed scenario score when objective is taken on game start
  • Fixed beaches on the Europe map
  • Assault Crossing action fixes
  • Store/elite store: no deployment on emergency supplied unit
  • Card deck fixes
  • UI system fixes
  • Fixed para plane and LCI performance bug

JG51_Ruski
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Re: Update 9 Test - How to Join

Unread postby JG51_Ruski » Fri Dec 13, 2019 8:37 pm

Went there and it asks for an access code

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ZootAlors
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Re: Update 9 Test - How to Join

Unread postby ZootAlors » Sat Dec 14, 2019 1:23 am

JG51_Ruski wrote:Went there and it asks for an access code


Same thing, but restarting steam solved the problem :D

JG51_Ruski
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Re: Update 9 Test - How to Join

Unread postby JG51_Ruski » Sat Dec 14, 2019 11:24 am

Thanks for the reply ZootAlors It shows as beta now

Stahlgewitter
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Re: Update 9 Test - How to Join

Unread postby Stahlgewitter » Sat Dec 14, 2019 11:48 pm

I didn't even have to restart Steam, it just went ahead.

Ritalingamer
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Re: Update 9 Test - How to Join

Unread postby Ritalingamer » Tue Dec 17, 2019 2:02 am

Tomislav Uzelac wrote:Hi all,


  • Allowed --log kwarg


What does this mean?

Overall this sounds tremendous.

I see you allowed us to select different maps in the scenario editor via dropdown - OK, that's good. Have you guys updated the scenario editor to make moving the playable area more comprehensible? If that's waiting for a future editor, then cool.

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Tomislav Uzelac
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Location: Zagreb, Croatia

Re: Update 9 Test - How to Join

Unread postby Tomislav Uzelac » Tue Dec 17, 2019 12:45 pm

The --log thing is there if we need players to provide us with more detailed logs when we need to fix something. An example is "--log uoc2.sounds" which will log all sound events.

Ritalingamer wrote:make moving the playable area more comprehensible?

It's on the list, but it won't happen before the holidays.

It's not that hard to change the playable area now, if you think of the "playable area hex array" as points in a xy coordinate space, but I appreciate it's not everyone's cup of tea :D

Ritalingamer
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Re: Update 9 Test - How to Join

Unread postby Ritalingamer » Tue Dec 17, 2019 3:27 pm

True, but it would help if I could at least get a visual aid. When I press whatever combination of keys that is to show coordinates, it doesn't show anything.

Aloalo
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Re: Update 9 Test - How to Join

Unread postby Aloalo » Wed Dec 18, 2019 9:42 am

Ritalingamer wrote:True, but it would help if I could at least get a visual aid. When I press whatever combination of keys that is to show coordinates, it doesn't show anything.


The default key for showing UVs in the editor is Z. Have you remapped it? Also, this only works in the editor.

Ritalingamer
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Re: Update 9 Test - How to Join

Unread postby Ritalingamer » Wed Dec 18, 2019 3:19 pm

Aloalo wrote:
Ritalingamer wrote:True, but it would help if I could at least get a visual aid. When I press whatever combination of keys that is to show coordinates, it doesn't show anything.


The default key for showing UVs in the editor is Z. Have you remapped it? Also, this only works in the editor.


Huh. Well I'll be darned. That works. I was still going off what it said in the editor thread in the beta, which was cntrl-shift-f2 or something.