Specialists!

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aguvenli
Cadet
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Joined: Tue Nov 12, 2019 6:46 pm

Specialists!

Unread postby aguvenli » Thu Nov 14, 2019 7:39 pm

The manual does not talk about them in detail. Could use some explanation beyond what the game already provides. Case in point: recon. Do any special rules apply to it?

funky_trader
Major
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Joined: Sat Oct 17, 2015 4:35 pm

Re: Specialists!

Unread postby funky_trader » Sat Nov 16, 2019 7:42 pm

I second that. We know there are special rules to artillery and engineer, but beyond that, no information.

Articwulf
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Re: Specialists!

Unread postby Articwulf » Sun Nov 17, 2019 3:04 am

Theres a manual?

malkavian54
Major
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Joined: Fri Oct 18, 2019 12:18 pm

Re: Specialists!

Unread postby malkavian54 » Sun Nov 17, 2019 2:45 pm

It's on steam, but basically most specialist steps only got hightened attack, defense and armour values. They may or may not be towed eiter.

funky_trader
Major
Posts: 62
Joined: Sat Oct 17, 2015 4:35 pm

Re: Specialists!

Unread postby funky_trader » Sun Nov 17, 2019 6:18 pm

Yes, but engineers help counter entrenchment/attack across rivers. At least from my observations. But that's not really explained unless you look at the detailed shifts in combat outcome in when highlighting an attack move.

Artillery is also required for the special attacks, but it's not really clear anywhere unless you carefully read all detailed tooltips.

So, it would safe to assume other specialist steps have special rules that are not exactly highlighted anywhere

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Tomislav Uzelac
2x2 Games
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Joined: Mon Apr 04, 2011 11:24 pm
Location: Zagreb, Croatia

Re: Specialists!

Unread postby Tomislav Uzelac » Mon Nov 18, 2019 7:53 am

The manual is available on Steam, direct link here:
https://steamcdn-a.akamaihd.net/steam/a ... 1573839242

It is not 100% complete yet, but we're getting there. Feel free to check out Sampstra's guides as well:
https://steamcommunity.com/app/809230/guides/

Cheers!

nigo
Second Lieutenant
Posts: 6
Joined: Mon Nov 18, 2019 1:01 pm

Re: Specialists!

Unread postby nigo » Mon Nov 18, 2019 1:03 pm

aguvenli wrote:The manual does not talk about them in detail. Could use some explanation beyond what the game already provides. Case in point: recon. Do any special rules apply to it?



Here:


https://steamcommunity.com/app/809230/d ... 799083338/

Rommel
Brigadier General
Posts: 258
Joined: Fri Oct 18, 2019 12:25 pm

Re: Specialists!

Unread postby Rommel » Mon Nov 18, 2019 3:12 pm

aguvenli wrote:The manual does not talk about them in detail. Could use some explanation beyond what the game already provides. Case in point: recon. Do any special rules apply to it?


Recon in particular has more movement points. Also it is good to add them to tanks with other specialists, as recon gets destroyed first, and it is quite cheap

MaguaSif
Cadet
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Re: Specialists!

Unread postby MaguaSif » Tue Nov 19, 2019 7:43 am

First: UoC 2 is a great game. Only real flaw is it is too short despite its huge size. I am close to finished "Advance to Antwerp" at Classic and can see the end. I might try a new campaign at hard difficult setting afterwards.

Second: I want tables explaining what every specialist do in detail for both the allied and the axis. Specialist are a too important part of the game to leave to guesswork.

Billy Bob Joe
Captain
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Joined: Sun Sep 18, 2016 4:18 pm

Re: Specialists!

Unread postby Billy Bob Joe » Tue Nov 19, 2019 9:15 pm

MaguaSif wrote:First: UoC 2 is a great game. Only real flaw is it is too short despite its huge size. I am close to finished "Advance to Antwerp" at Classic and can see the end. I might try a new campaign at hard difficult setting afterwards.

Second: I want tables explaining what every specialist do in detail for both the allied and the axis. Specialist are a too important part of the game to leave to guesswork.



Trust me, there is still quite a ways to go from Advance to Antwerp.