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Bonus card when hand full

Posted: Wed Jun 02, 2021 8:21 pm
by Flanker
How do you accept a bonus card from a secondary objective when your hand is full?

Here is a specific example of what I mean: https://youtu.be/3J0f6wDmVqw?t=4515

Re: Bonus card when hand full

Posted: Sun Jul 11, 2021 2:23 pm
by Tomislav Uzelac
Hi, this is one of these things that's hard to do because of some internal issues (how the code is organized).

I am not against the idea otherwise, it's strictly that the implementation being difficult that puts me off doing something here.

Cheers!