Update 14

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Tomislav Uzelac
2x2 Games
Posts: 2211
Joined: Mon Apr 04, 2011 11:24 pm
Location: Zagreb, Croatia

Update 14

Unread postby Tomislav Uzelac » Tue Feb 16, 2021 8:07 am

Now live in the testing branch. The main purpose of this update was to add support for Mac OS X, but we ended up fixing a lot of issues and even added some small features.

There are no bugs outstanding (to the best of our knowledge) and if nothing horrible happens in the next few days, it will go live for everyone very soon.

Please report any issues - feel free to open a new discussion per bug report.

Thanks! :)

Features

  • Mac OS X support
  • odds shown on combat sheet (optional, via options/gameplay)
  • combat sheet: tooltips on attacker totals for sup fire, pindown
  • victory dialog tooltips
  • CTRL-1 hotkey to select scenarios in campaign screen (if occluded by sidebar)
  • enroute HQ can be set to arrive at later turns (in scenario editor)
  • command line option to run without steam mods (--no-steam-mods)
  • open manual and scenario charts from main screen

Bugfixes

  • fixed rail hexes on europe map
  • fix: crash on remove billboard
  • fix: unit rot animation crash
  • fix: hq deploy/store crash (hardening)
  • fix: armor shift calculation error when unsing amphibious armor
  • fix: combat sheet "Armor Shift" message should show the shift value before rounding, not after
  • corrected tooltip for "90% Success" milestone
  • fix: axis truck card tooltip
  • hardening: Interpolation1D.length() sometimes unexplainably returns NaN (numpy.linalg.norm() issue, possibly Mac only)
  • armor_shift_f not rounded correctly (ROUND_HALF_UP)
  • fix: axis truck card tooltip
  • fix: banner now says "Feint Attack" instead of "Pindown"
  • fix: crash on naval landing when para animation is still going (hardening)
  • fix: para planes fly sideways in history mode
  • fix: when you load a campaign ending in loss, victory sound is played
  • HQ store view, disable "armor" items if there is no infantry in the fp, or if there isn't enough prestige for armor + infantry
  • hardening: runtime check and logging for HeightMap.point_average_height()
  • fix: if supply bonus objective is re-taken by AI, theater supply is wrong
  • fix: deploy enroute unit, undo, then deploy again (wrong unit state)
  • fix: when using the sabotage card, message reports wrong turn value for recovered trucks
  •  fix: wrong casualty score when para unit is killed on drop. Check the same thing for naval assault.
  •  fix: AI crash while removing out of supply hub
  • fix: front line crash close to a mix of minor/major rivers
  • combat: do not negate armor shift in counterattacks that are across the river
  • fix: "destroy unit" bonus objective not listed taken after save/load
  • fix: FXAA on the mac now works

Carlec
First Lieutenant
Posts: 17
Joined: Mon Sep 25, 2017 2:40 am

Re: Update 14

Unread postby Carlec » Sat Mar 06, 2021 7:24 pm

Tomislav, just a quick note to say THANK YOU for bringing UoC to the Mac. You and the team are among the best game developers and company, especially in terms of caring for your customers. You personally have helped me, and I just hope everyone realizes what a great job you do. I bought the game on Steam, played through the tutorial and first scenario...and am very aware now how much I need to learn to upgrade my own abilities from UoC1. The HQ units in particular are going to need some investigation and study on my part to improve. ;)

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Tomislav Uzelac
2x2 Games
Posts: 2211
Joined: Mon Apr 04, 2011 11:24 pm
Location: Zagreb, Croatia

Re: Update 14

Unread postby Tomislav Uzelac » Sun Mar 07, 2021 7:50 am

@Carlec: these are very nice words, thank you :shock:

I hope you have a good time with the game. There's a lot to take in, so take it easy and enjoy the learning curve.

Cheers! :D