Motorising HQ maroons units in Appennines

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Stahlgewitter
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Posts: 129
Joined: Sun Aug 19, 2012 4:22 pm

Motorising HQ maroons units in Appennines

Unread postby Stahlgewitter » Thu Dec 10, 2020 11:07 am

I motorised Leese's HQ on turn 1 of the Roads from Rimini scenario, only to find the circled units now can't leave their start hexes because they're motorised and surrounded by mountains. They're also terminally OOS unless I use emergency supply or airdrops.

stuckgif.gif


Any chance of adding the ability to remove motorised status? All I'm asking them to do is step out of the trucks and walk downhill...
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Tomislav Uzelac
2x2 Games
Posts: 2211
Joined: Mon Apr 04, 2011 11:24 pm
Location: Zagreb, Croatia

Re: Motorising HQ maroons units in Appennines

Unread postby Tomislav Uzelac » Thu Dec 10, 2020 11:22 am

Yeah, I ran into this myself too.

You're right we need to provide a solution, so I bumped it upwards on the list.

I still don't have very good ideas on where exactly in the UI to put this though...

Ryan
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Joined: Sun May 06, 2018 6:51 pm

Re: Motorising HQ maroons units in Appennines

Unread postby Ryan » Tue Dec 15, 2020 3:51 am

In rush for Apennines, I motorized 5th army and realized my units cannot climb the mountains to reach "breach central Apennines" :D
By the way, I notice that in rush for Apennines, the snowy Apennines prevents Heeresgruppe C from reinforcing the units west of Apennines. :D Maybe consider changing snowy mountain road to be passable? ;)