[RT + BT] Turn of the Tide EDIT

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SighPie
Newcomer
Posts: 1
Joined: Sat Feb 14, 2015 6:11 pm

[RT + BT] Turn of the Tide EDIT

Unread postby SighPie » Sun Feb 15, 2015 8:03 am

MUST HAVE ALL DLC TO USE
Based on Danielefc's Turn of the Tide MP Scenario.

3rd Battle of Kharkov now more feasible with more Soviet & Axis reinforcements

Uses Black Turn Map, Base Game & Red Turn Units

TO INSTALL:
[*]Download Attached File
[*]Download Scenario from [Still Pending Approval]
[*]Unzip UOC TOT
[*]Merge in your Unity of Command data folder


See preview here:







Changes from original:

Uses Base Game + Red Turn Units + Black Turn Powerups Together

Scenario is now 23 Turns, Margin to Victory 900 (4 new objectives added)

German Luftwaffe Added, 2 Attack, 3 Defence
German Security Added, 2 Attack, 3 Defence
German Panzer IV Added, 12 Attack, 7 Defence
SS Foreign Legion Added, 5 Attack, 3 Defence, 4 Move
SS Cavalry Added, 5 Attack, 4 Defence, 5 Move
Italian Alpini changed to 2 Attack, 2 Defence, 3 Move
Romanian Cavalry Added, 1 Attack, 2 Defence
*NEW* Romanian Mountain added, 2 Attack, 2 Defence
Slovakian Motorized Added, 2 Attack, 2 Defence
SdKfz 232 Added, 4 Attack, 2 Defence, Recon
StuG III renamed StuG III Ausf. F
SutG III Ausf. E added, 5 Attack, 3 Defence 1 Armor
*NEW* Panzer IV Ausf. F2 added, 10 Attack, 8 Defence, 1 Armor
*NEW* Marder II added, 4 Attack, 4 Defence, 1 Armor, AT
*NEW* 21cm Nebelwerfer added, 4 Attack, 4 Defence, 2 Arty
*NEW* Gebrigsjager added, 8 Attack, 4 Defence (Represents verstärktes Gebirgsjäger-Regiment 99)
*NEW* L6-40 added, 5 Attack, 4 Defence, 1 Armor
*NEW* 75mm Pak 40 added, 2 Attack, 6 Defence, 1 Armor, AT, Towed
*NEW* BA-64 added, 1 Attack, 1 Defence, Recon
*NEW* Naval Infantry added, 6 Attack, 4 Defence (Represents 83 & 92 Naval Infantry Brigades)
*NEW* Churchill IV added, 8 Attack, 4 Defence, 1 Armor (Represents 47 & 48 Separate Guards Heavy Breakthrough Regiments)
*NEW* SU-76 added, 4 Attack, 3 Defence, 1 Armor, AT

Many changes to German & Soviet OOBs & Reinforcements


Theater Assets:
AXIS:
1 Airstrike
2 Bridges (4 Total)
4 Air Supply (30 Total)

SOVIET:
1 Airstrike (20 Total)
2 Bridges (6 Total)
1 Air Supply (2 Total)
250 Prestige

New Objectives
Tastsinkava Airfield - 50 Points
Morozovsk Airfield - 50 Points
Millerovo - 50 Points
Malikop - 50 Points

EDIT: Version 2:
- Italian Semovente da 47 32 power up added
- German SS Panzer added (Re-skined Romanian Pz IV) - Used by SS. Pzr-Rgt.1 & 2
- Soviet T-60 power up added
- Buffed Soviet Reinforcements




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Ritalingamer
Lieutenant Colonel
Posts: 162
Joined: Mon Oct 22, 2012 2:05 pm

Re: [RT + BT] Turn of the Tide EDIT

Unread postby Ritalingamer » Tue Feb 24, 2015 7:26 pm

Is there a way to make it single player instead of hotseat or PVP?

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Danielefc
2x2 Games
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Joined: Thu Nov 24, 2011 10:03 pm

Re: [RT + BT] Turn of the Tide EDIT

Unread postby Danielefc » Wed Feb 25, 2015 3:32 am


Ritalingamer
Lieutenant Colonel
Posts: 162
Joined: Mon Oct 22, 2012 2:05 pm

Re: [RT + BT] Turn of the Tide EDIT

Unread postby Ritalingamer » Thu Feb 26, 2015 3:17 pm


kvnrthr
Captain
Posts: 23
Joined: Sun Jun 14, 2015 12:50 pm

Re: [RT + BT] Turn of the Tide EDIT

Unread postby kvnrthr » Mon Jun 29, 2015 6:10 am

Sorry to resurrect an old thread, but how were you able to add new units such as the BA-64 and the Churchills? It seems like this is not possible in the scenario editor.

JeffinMNUSA
Captain
Posts: 28
Joined: Thu Jul 25, 2013 5:53 pm

Re: [RT + BT] Turn of the Tide EDIT

Unread postby JeffinMNUSA » Mon Jun 29, 2015 6:32 pm

I got NOWHERE trying to get this game-and as a matter of fact screwed up my game so badly I had to write UoC and have them send me a reload. So I am done with it.
JeffinMNUSA