[RT + BT] Turn of the Tide EDIT

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SighPie
Newcomer
Posts: 1
Joined: Sat Feb 14, 2015 6:11 pm

[RT + BT] Turn of the Tide EDIT

Unread postby SighPie » Sun Feb 15, 2015 8:03 am

MUST HAVE ALL DLC TO USE
Based on Danielefc's Turn of the Tide MP Scenario.

3rd Battle of Kharkov now more feasible with more Soviet & Axis reinforcements

Uses Black Turn Map, Base Game & Red Turn Units

TO INSTALL:
[*]Download Attached File
[*]Download Scenario from [Still Pending Approval]
[*]Unzip UOC TOT
[*]Merge in your Unity of Command data folder


See preview here:http://imgur.com/JyRhtmh,pT5rl28,Z9DE2ml,3tI0eCM#2
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Changes from original:

Uses Base Game + Red Turn Units + Black Turn Powerups Together

Scenario is now 23 Turns, Margin to Victory 900 (4 new objectives added)

German Luftwaffe Added, 2 Attack, 3 Defence
German Security Added, 2 Attack, 3 Defence
German Panzer IV Added, 12 Attack, 7 Defence
SS Foreign Legion Added, 5 Attack, 3 Defence, 4 Move
SS Cavalry Added, 5 Attack, 4 Defence, 5 Move
Italian Alpini changed to 2 Attack, 2 Defence, 3 Move
Romanian Cavalry Added, 1 Attack, 2 Defence
*NEW* Romanian Mountain added, 2 Attack, 2 Defence
Slovakian Motorized Added, 2 Attack, 2 Defence
SdKfz 232 Added, 4 Attack, 2 Defence, Recon
StuG III renamed StuG III Ausf. F
SutG III Ausf. E added, 5 Attack, 3 Defence 1 Armor
*NEW* Panzer IV Ausf. F2 added, 10 Attack, 8 Defence, 1 Armor
*NEW* Marder II added, 4 Attack, 4 Defence, 1 Armor, AT
*NEW* 21cm Nebelwerfer added, 4 Attack, 4 Defence, 2 Arty
*NEW* Gebrigsjager added, 8 Attack, 4 Defence (Represents verstärktes Gebirgsjäger-Regiment 99)
*NEW* L6-40 added, 5 Attack, 4 Defence, 1 Armor
*NEW* 75mm Pak 40 added, 2 Attack, 6 Defence, 1 Armor, AT, Towed
*NEW* BA-64 added, 1 Attack, 1 Defence, Recon
*NEW* Naval Infantry added, 6 Attack, 4 Defence (Represents 83 & 92 Naval Infantry Brigades)
*NEW* Churchill IV added, 8 Attack, 4 Defence, 1 Armor (Represents 47 & 48 Separate Guards Heavy Breakthrough Regiments)
*NEW* SU-76 added, 4 Attack, 3 Defence, 1 Armor, AT

Many changes to German & Soviet OOBs & Reinforcements


Theater Assets:
AXIS:
1 Airstrike
2 Bridges (4 Total)
4 Air Supply (30 Total)

SOVIET:
1 Airstrike (20 Total)
2 Bridges (6 Total)
1 Air Supply (2 Total)
250 Prestige

New Objectives
Tastsinkava Airfield - 50 Points
Morozovsk Airfield - 50 Points
Millerovo - 50 Points
Malikop - 50 Points

EDIT: Version 2:
- Italian Semovente da 47 32 power up added
- German SS Panzer added (Re-skined Romanian Pz IV) - Used by SS. Pzr-Rgt.1 & 2
- Soviet T-60 power up added
- Buffed Soviet Reinforcements


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Ritalingamer
Major
Posts: 97
Joined: Mon Oct 22, 2012 2:05 pm

Re: [RT + BT] Turn of the Tide EDIT

Unread postby Ritalingamer » Tue Feb 24, 2015 7:26 pm

Is there a way to make it single player instead of hotseat or PVP?

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Danielefc
Colonel
Posts: 270
Joined: Thu Nov 24, 2011 10:03 pm

Re: [RT + BT] Turn of the Tide EDIT

Unread postby Danielefc » Wed Feb 25, 2015 3:32 am

:
Ritalingamer wrote:Is there a way to make it single player instead of hotseat or PVP?


Yes - if you can re-wire the AI :-P. But in all seriousness no not really. I fooled around with it for some time last year and just one of many game breakers is that the AI cannot effectively withdraw from the Caucasus. And also in general the AI isnt made for the sort of unit preservation that the ggermans need

Ritalingamer
Major
Posts: 97
Joined: Mon Oct 22, 2012 2:05 pm

Re: [RT + BT] Turn of the Tide EDIT

Unread postby Ritalingamer » Thu Feb 26, 2015 3:17 pm

Danielefc wrote::
Ritalingamer wrote:Is there a way to make it single player instead of hotseat or PVP?


Yes - if you can re-wire the AI :-P. But in all seriousness no not really. I fooled around with it for some time last year and just one of many game breakers is that the AI cannot effectively withdraw from the Caucasus. And also in general the AI isnt made for the sort of unit preservation that the ggermans need


Ah. Too bad.

Funny you should mention excessive casualties - check out Tomislav's first Developer's Diary. https://unityofcommand.net/blog/2015/02/ ... -wipeouts/

kvnrthr
First Lieutenant
Posts: 12
Joined: Sun Jun 14, 2015 12:50 pm

Re: [RT + BT] Turn of the Tide EDIT

Unread postby kvnrthr » Mon Jun 29, 2015 6:10 am

Sorry to resurrect an old thread, but how were you able to add new units such as the BA-64 and the Churchills? It seems like this is not possible in the scenario editor.

JeffinMNUSA
Captain
Posts: 28
Joined: Thu Jul 25, 2013 5:53 pm

Re: [RT + BT] Turn of the Tide EDIT

Unread postby JeffinMNUSA » Mon Jun 29, 2015 6:32 pm

I got NOWHERE trying to get this game-and as a matter of fact screwed up my game so badly I had to write UoC and have them send me a reload. So I am done with it.
JeffinMNUSA


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