MUST HAVE ALL DLC TO USE
Based on Danielefc's Turn of the Tide MP Scenario.
3rd Battle of Kharkov now more feasible with more Soviet & Axis reinforcements
Uses Black Turn Map, Base Game & Red Turn Units
TO INSTALL:
[*]Download Attached File
[*]Download Scenario from [Still Pending Approval]
[*]Unzip UOC TOT
[*]Merge in your Unity of Command data folder
See preview here:http://imgur.com/JyRhtmh,pT5rl28,Z9DE2ml,3tI0eCM#2
Changes from original:
Uses Base Game + Red Turn Units + Black Turn Powerups Together
Scenario is now 23 Turns, Margin to Victory 900 (4 new objectives added)
German Luftwaffe Added, 2 Attack, 3 Defence
German Security Added, 2 Attack, 3 Defence
German Panzer IV Added, 12 Attack, 7 Defence
SS Foreign Legion Added, 5 Attack, 3 Defence, 4 Move
SS Cavalry Added, 5 Attack, 4 Defence, 5 Move
Italian Alpini changed to 2 Attack, 2 Defence, 3 Move
Romanian Cavalry Added, 1 Attack, 2 Defence
*NEW* Romanian Mountain added, 2 Attack, 2 Defence
Slovakian Motorized Added, 2 Attack, 2 Defence
SdKfz 232 Added, 4 Attack, 2 Defence, Recon
StuG III renamed StuG III Ausf. F
SutG III Ausf. E added, 5 Attack, 3 Defence 1 Armor
*NEW* Panzer IV Ausf. F2 added, 10 Attack, 8 Defence, 1 Armor
*NEW* Marder II added, 4 Attack, 4 Defence, 1 Armor, AT
*NEW* 21cm Nebelwerfer added, 4 Attack, 4 Defence, 2 Arty
*NEW* Gebrigsjager added, 8 Attack, 4 Defence (Represents verstärktes Gebirgsjäger-Regiment 99)
*NEW* L6-40 added, 5 Attack, 4 Defence, 1 Armor
*NEW* 75mm Pak 40 added, 2 Attack, 6 Defence, 1 Armor, AT, Towed
*NEW* BA-64 added, 1 Attack, 1 Defence, Recon
*NEW* Naval Infantry added, 6 Attack, 4 Defence (Represents 83 & 92 Naval Infantry Brigades)
*NEW* Churchill IV added, 8 Attack, 4 Defence, 1 Armor (Represents 47 & 48 Separate Guards Heavy Breakthrough Regiments)
*NEW* SU-76 added, 4 Attack, 3 Defence, 1 Armor, AT
Many changes to German & Soviet OOBs & Reinforcements
Theater Assets:
AXIS:
1 Airstrike
2 Bridges (4 Total)
4 Air Supply (30 Total)
SOVIET:
1 Airstrike (20 Total)
2 Bridges (6 Total)
1 Air Supply (2 Total)
250 Prestige
New Objectives
Tastsinkava Airfield - 50 Points
Morozovsk Airfield - 50 Points
Millerovo - 50 Points
Malikop - 50 Points
EDIT: Version 2:
- Italian Semovente da 47 32 power up added
- German SS Panzer added (Re-skined Romanian Pz IV) - Used by SS. Pzr-Rgt.1 & 2
- Soviet T-60 power up added
- Buffed Soviet Reinforcements
[RT + BT] Turn of the Tide EDIT
[RT + BT] Turn of the Tide EDIT
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- Colonel
- Posts: 166
- Joined: Mon Oct 22, 2012 2:05 pm
Re: [RT + BT] Turn of the Tide EDIT
Is there a way to make it single player instead of hotseat or PVP?
Re: [RT + BT] Turn of the Tide EDIT
:
Yes - if you can re-wire the AI . But in all seriousness no not really. I fooled around with it for some time last year and just one of many game breakers is that the AI cannot effectively withdraw from the Caucasus. And also in general the AI isnt made for the sort of unit preservation that the ggermans need
Ritalingamer wrote:Is there a way to make it single player instead of hotseat or PVP?
Yes - if you can re-wire the AI . But in all seriousness no not really. I fooled around with it for some time last year and just one of many game breakers is that the AI cannot effectively withdraw from the Caucasus. And also in general the AI isnt made for the sort of unit preservation that the ggermans need
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- Colonel
- Posts: 166
- Joined: Mon Oct 22, 2012 2:05 pm
Re: [RT + BT] Turn of the Tide EDIT
Danielefc wrote::Ritalingamer wrote:Is there a way to make it single player instead of hotseat or PVP?
Yes - if you can re-wire the AI . But in all seriousness no not really. I fooled around with it for some time last year and just one of many game breakers is that the AI cannot effectively withdraw from the Caucasus. And also in general the AI isnt made for the sort of unit preservation that the ggermans need
Ah. Too bad.
Funny you should mention excessive casualties - check out Tomislav's first Developer's Diary. https://unityofcommand.net/blog/2015/02/ ... -wipeouts/
Re: [RT + BT] Turn of the Tide EDIT
Sorry to resurrect an old thread, but how were you able to add new units such as the BA-64 and the Churchills? It seems like this is not possible in the scenario editor.
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- Captain
- Posts: 28
- Joined: Thu Jul 25, 2013 5:53 pm
Re: [RT + BT] Turn of the Tide EDIT
I got NOWHERE trying to get this game-and as a matter of fact screwed up my game so badly I had to write UoC and have them send me a reload. So I am done with it.
JeffinMNUSA
JeffinMNUSA