I liked this scenario very much. Interesting, how strong some units can be made. Hardest part to fight was an elite panzer unit with an AA special-step and also dug-in in a city! Furthermore, this AA special-step provided air defense to it's adjacent units, which were also dug-in! A masterpiece of effective defense, really hard to breach, IMHO.
![Wink ;)](./images/smilies/icon_e_wink.gif)
Luckily I achieved a DV within 16 turns on first try, although on turn 15 I still thought, that I will run out of units for sure. Anyway, I learned a lot about tactics in UoC with this scenario and also, how many possibilities the editor offers.
Thanks for your effort, even 5 years later!
![Wink ;)](./images/smilies/icon_e_wink.gif)
PS: I don't like UoC II with all that over complex HQ stuff and too much random with the cards. The original UoC can be quite complex enough, that's why I still prefer it over UoC II. IMHO, games should have simple rules, but nearly endless possibilities. Best examples are chess and GO.