ComradeP wrote:With so many (fairly) good units for both sides the IGOUGO system shows its primary weakness as you might take an objective with your own quality unit, whilst the opponent will just take it back with his. I attacked Ponyri from the west and had not really suffered any losses worth mentioning yet (I think I lost 2 infantry divisions that I used as a screen), but the Soviets sending everything they had after me removed even the elite Panzer division from the game.
Yea - the best thing to do here is to make the AI bleed itself dry counterattacking into the best defensive units you have - just not the one division you decide to beef up with tigers for the (hopefully) final capture of Ponyri on turn 3. I rarely use the infantry as screens here since they will be obliterated by the Soviet Tank Corps - and that then leaves holes in the line.
In essence its meant to be a back and forth battle of attrition (as it kind of was). As long as the player keeps on the pressure on all three fronts (Alexandrovka-Obojan-Ponyri) - then the timely capture of all objectives is possible in almost every playthrough (ie not good-rolls dependant).