[BT] Turn of the Tide - Multiplayer scenario - Beta

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Danielefc
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[BT] Turn of the Tide - Multiplayer scenario - Beta

Unread postby Danielefc » Tue Jan 14, 2014 2:11 am

While making the scenario "Wintergewitter" I was very tempted to expand the map both north and south. North because the collapse of the Italian (and later also the Hungarian) army is what brought about the end of Winter Storm - before the Soviets got a chance to stop it "themselves". South because the Caucasus campaign has always been a peeve of mine. I've always wanted to capture the challenge of extricating Army Group A.

Anyway - instead of ruining a perfectly good singleplayer scenario I decided to make a new (huge) multiplayer one instead. I might try and make this as a singleplayer scenario aswell. But I don't think it will work. For now I need some willing friendlies to give this scenario a go: Its called "Turn of the Tide" and should be very playable (and fun). I've played it 4 times against myself and probably 20'ish times where I quit mid-game because the balance needed tweaking. Now its at that stage where strangers are needed to spot further problems. That being said: The last two full games I had vs. myself ended in stalemate. Experience tells me this is a good sign for balance. So I am fairly confident that giving this a try will be fun for whoever is up for it. I will not offer myself as an opponent as I know the scenario to well (duh...) and as such would have too much of an advantage for such a test to be viable.

Below are the scenario notes.

SCENARIO USES BASE GAME UNITS AND BLACK TURN MAP. This means that you will need to own "Black Turn" to be able to play it.

Any feedback will be met with cookies and smily's :)



NEW VERSION 0.99 :
Turn of the Tide 0.99.usc


Changelog:

Soviets:
Added one 4 step tank corps (the 19th) to Orel Sector.
Two Armoured Corps arrive in Orel sector around turn 7-8 (2nd Tank Army)
Three Infantry Corps arrive in Orel sector around turn 7-8 (65th Army and Infantry component of 2nd Tank Army)
3/4 Artillery steps around turn 7 (balance change)

Axis:
Added gr. Balbo near Italian sector (4 step Italian cavalry Battlegroup) - cheers to Nikdav for this addition

Victory Objectives:
Addition of Bryansk
Addition on Novorossijsk
Reduction of Taman Peninsula Value

-Various name changes

NEW VERSION 1.00:
Turn of the Tide 1.00.usc
(now also on community scenarios tab)
:
Changelog:

-Changed victory point conditions

-Changed arrival of all German mechanized forces (they now arrive a bit later and start out with half of their steps suppressed)

-Added specialists to German mechanized re-inforcements

-Added Objective descriptions

-Renamed Soviet Reinforcements on turn 7: 65th Army is now 70th Army. 65th army was correct - but in the game this army is already deployed at the beginning of this scenario. However the ammount of forces needed to contain 6th army compared to reality means that it will be stuck around Stalingrad for a bit to long. So - I added 70th Army instead. This army did operate in this sector - but not until a bit later. Damn you balance! ;)


Image

SCENARIO NOTES

STARTING SITUATION/BRIEFINGS:

GERMANS: 6th Army is surrounded in Stalingrad! The Luftwaffe can keep it alive for the time being. But not indeffinetely. Operation Winter Storm has just begun (the three panzer divisions headed for Stalingrad from the South-east). However pursuing this operation might turn out to be dangerous as the Soviets stand ready to break through further north by the Romanians and Italians. Even further north intelligence is picking up rumors of further Soviet forces building up accross from the Hungarian 2nd Army. How will this threat be met? Army Group A - the forces in the Caucasus - has a dilemma. Does it stay and hold its hard earned ground...? Does it run to Rostov...? Does it fall back in good order towards the Taman peninsula...? Or maybe some combination of the above... Nothing is certain except that to avoid disaster a carefull handling of your forces will be required.

SOVIETS: We have surrounded the German 6th Army! It is imperative that this powerfull fascist army be held contained and then destroyed. It is up to you whether this should be achieved through starvation or force of arms. But your goals are far more ambitious than this Comrade. The remnants of the Romanian 3rd army, that held the flank north of Stalingrad, is ripe for another breakthrough. Only one or two Panzer-Divisions can offer any real resistance here. South of Stalingrad the Germans have somehow managed to mount a rather powefull relief attempt. Defeat this force and you will have a clear path to Rostov. If you are fast enough here the entire German Army Group A will be cut off in the Caucasus. Furthermore: In mere weeks your forces accross from the Hungarian 2nd Army will be ready for their offensive. If you succeed in breaking this poorly equipped Army then the hole in Fritz's lines will surely be too big for any recovery to be possible. Be aggressive commander - but do not over-reach... We have come too far to repeat old mistakes.

TURNS: 18

AREA COVERED: Orel-Voronezh-Don-Stalingrad-Rostov-Caucasus

THEATER ASSETS:

GERMANS:
Air Supply: 4 (30)
Bridges engineers: 1 (2)
Air Strikes: 1

SOVIETS:
Bridge engineers: 2 (4)
Air Strikes: 1

RE-INFORCEMENTS:

SOVIETS:
Rifle Corps: 3 (7 step veterans with specialists)
Tank Corps: 1 (7 step regular)
24 Armour Steps
68 Infantry Steps
1 Artillery step
1 T-34 step
2 AT-steps
(More has been added since this was written)


GERMANS:
Infantry-Divisions: 7 (mostly 6 step regulars)
Adhoc units: 5 (mostly 3 step regular or 5 step green)
Panzer-Divisions: 4 (one 3 step veteran and three 5 step regulars)
Panzer-Grenadier-Divisions: 4 (one 5 step elite and three 6 step veteran)
2 Infantry steps
1 AT-Step
1 Heavy tank Step

ORDER OF BATTLE:

GERMANS: Complete

SOVIETS: Mostly complete. I've had difficulty finding precise information for the Orel-Voronezh section. However any future changes here will not alter the current balance. As for now I have just "inflated" the armies that I know where there. So if I do find out which armies/armoured corps were activated/present in this area at the time - then I will just "deflate" or weaken the ones that are currently deployed. Its irrelevant to most people anyway... Just not OOB freaks like me :D

STUFF THAT IS MISSING:

Changes might be brought about by feedback. Otherwise scenario is pretty much done.
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Last edited by Danielefc on Thu Jan 16, 2014 3:16 am, edited 8 times in total.

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Danielefc
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Re: Turn of the Tide - Multiplayer scenario - Beta

Unread postby Danielefc » Tue Jan 14, 2014 2:33 pm

Well here are some changes that will occur in next version:

Soviet re-inforcements:
1 (maybe 2) Armoured Corps in Orel sector around turn 7
3/4 Artillery steps around turn 7

Victory Objectives:
Addition of Bryansk
Addition on Novorossijsk
Reduction of Taman Peninsula Value

-Various name changes

Finally a note i forgot in the original post: I have used Elite Italian Motorised to represent the Slovak Fast Division. Nikdav was kind enough to show me how to add/mix units from the expansions. Bu this requires the player to mod his game aswell and for now I'm only making non-mod scenarios. But in time I might make a modded version. As it would be cool with "real" luftwaffe-feld divisions - Security divisions - romanian cavalry... etc etc...

nikdav
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Re: Turn of the Tide - Multiplayer scenario - Beta

Unread postby nikdav » Tue Jan 14, 2014 6:26 pm

Great job Daniel !!

i already can help you with this info( LAGE 15 dec 1942):

in the rear of the Italian Vicenza Division you can add the " Raggruppamento Cavalleria BARBO' "
It is a Kampfgruppe with SAVOIA and NOVARA cavalry regiments (700 horses), a cavalry artillery regiment
plus a Cossack unit (360 horses) and other small units,
the total strength was over 2000 men on command of Italian General Guglielmo Barbo'.
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Danielefc
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Re: Turn of the Tide - Multiplayer scenario - Beta

Unread postby Danielefc » Tue Jan 14, 2014 7:21 pm

nikdav wrote:Great job Daniel !!

i already can help you with this info( LAGE 15 dec 1942):

in the rear of the Italian Vicenza Division you can add the " Raggruppamento Cavalleria BARBO' "
It is a Kampfgruppe with SAVOIA and NOVARA cavalry regiments (700 horses), a cavalry artillery regiment
plus a Cossack unit (360 horses) and other small units,
the total strength was over 2000 men on command of Italian General Guglielmo Barbo'.


Cheers NIk! I actually had a unit I just called "Gruppo Celere" representing this unit in some of my first versions. Removed it somewhere along the way because I thought it was just a battlegroup detached from the Italian 3rd Cav. Division. Will add it again in the next build. It will also be good for balance: the Soviet tanks in this sector need every kill they can get for veterancy.

Thanks again :)

nikdav
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Re: Turn of the Tide - Multiplayer scenario - Beta

Unread postby nikdav » Tue Jan 14, 2014 9:07 pm

Daniel hope this help:

On 15 march 1942 the 3rd Celere Division P.A.D.A. (PADA mean Principe Amedeo Duca d'Aosta)
was reformed with new combat units from Italy adding to the 3rd reg.Bersaglieri (3200 men):

6th reg.Bersaglieri (3500 men)
120th reg. mot. Artillery
9th btg mortars
XIII gruppo semoventi (19 light self propelled 47/32 guns)

all the cavalry regiments were removed forming the " raggruppamento Barbo' "

On 18 april 1942 also the "Legione Croata"( 1200 men - Col. Egon Zitnik) was added to the 3rd Celere, so the 3rd Celere was more powerful , and the Italian 8th Army got a valuable fast reserve unit "KG Barbo'.

The bulk of Legione Croata and 3rd reg.Bersaglieri fighting together were encircled and destroyed at Meschkoff from 20 to 22 december 1942.

Nikdav ;)

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Danielefc
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Re: Turn of the Tide - Multiplayer scenario - Beta

Unread postby Danielefc » Wed Jan 15, 2014 6:41 am

Thanks for the info Nik! New version is up.

EDIT: Another new version is up

JeffinMNUSA
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Re: Turn of the Tide - Multiplayer scenario - Beta

Unread postby JeffinMNUSA » Wed Jan 15, 2014 2:02 pm

I cannot get this scenario to upload to my Mac.
JeffinMNUSA

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Danielefc
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Re: Turn of the Tide - Multiplayer scenario - Beta

Unread postby Danielefc » Thu Jan 16, 2014 3:14 am

JeffinMNUSA wrote:I cannot get this scenario to upload to my Mac.
JeffinMNUSA


Do you have the "Black Turn" dlc?

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Re: [BT] Turn of the Tide - Multiplayer scenario - Beta

Unread postby JeffinMNUSA » Thu Jan 16, 2014 5:35 am

Yes. I put the download in the user scenario folder and well...nothing.

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Danielefc
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Re: [BT] Turn of the Tide - Multiplayer scenario - Beta

Unread postby Danielefc » Thu Jan 16, 2014 9:23 am

JeffinMNUSA wrote:Yes. I put the download in the user scenario folder and well...nothing.



Very odd... Can't really think of any reason why this should be a problem. Let me know if it sorts itself out somehow.

EDIT: hold on - this might be it: its a multiplayer scenario. in the game you need to go to the "user generated scenarios" menu and then click the "multiplayer" check box