[RT] Winter Storm
Posted: Tue Jan 08, 2013 10:04 pm
Here is my humble start at creating a scenario for the December '42 operation to relieve Stalingrad.
The balancing isn't where I want it yet, so please give me feedback on the following issues:
1) The scenario should be a struggle for the Germans (after all, they did fail to relieve the pocket), but not impossible. Currently it's almost a walk.
2) Is the scenario too long? Should I cut back the number of turns?
3) Historically, there was a Soviet attack west of the river that the Germans only threw back with the arrival of a new Panzer Division. However, I can't get the Soviets to make more than a few minor counter attacks that don't do anything to upset the balance in the critical theater east of the river.
Should I a) Add an Axis objective on the west side of the Don
b) Just exclude the north/west side of the Don from the scenario
or c) Implement some AI hints to make the Soviets attack more aggressively west of the Don?
4) Currently I give the Axis player 3 aerial supply points per turn, giving them enough capacity to keep nearly half of the units in the Kessel supplied. I like the way the 6th Army gets crunched up as they run out of supply, but what do you think? Is it a fun dynamic?
5) I can't get the Soviets to attack the two Axis objectives within the Kessel - is there a way I can make them do that better? Am I wrong to give the Axis control of those two points at the start? I wanted to simulate Hitler's foolish refusal to abandon Stalingrad, but I don't think it's working out that way in terms of gameplay.
6) I'm not sure how to use the weather engine, so any input on that to make it appopriately miserable for our little grenadiers would be appreciated.
My priority is fun over historical realism, but if you have any corrections to my OOB or unit dispositions, I'm happy to hear your suggestions.
Thanks!
The balancing isn't where I want it yet, so please give me feedback on the following issues:
1) The scenario should be a struggle for the Germans (after all, they did fail to relieve the pocket), but not impossible. Currently it's almost a walk.
2) Is the scenario too long? Should I cut back the number of turns?
3) Historically, there was a Soviet attack west of the river that the Germans only threw back with the arrival of a new Panzer Division. However, I can't get the Soviets to make more than a few minor counter attacks that don't do anything to upset the balance in the critical theater east of the river.
Should I a) Add an Axis objective on the west side of the Don
b) Just exclude the north/west side of the Don from the scenario
or c) Implement some AI hints to make the Soviets attack more aggressively west of the Don?
4) Currently I give the Axis player 3 aerial supply points per turn, giving them enough capacity to keep nearly half of the units in the Kessel supplied. I like the way the 6th Army gets crunched up as they run out of supply, but what do you think? Is it a fun dynamic?
5) I can't get the Soviets to attack the two Axis objectives within the Kessel - is there a way I can make them do that better? Am I wrong to give the Axis control of those two points at the start? I wanted to simulate Hitler's foolish refusal to abandon Stalingrad, but I don't think it's working out that way in terms of gameplay.
6) I'm not sure how to use the weather engine, so any input on that to make it appopriately miserable for our little grenadiers would be appreciated.
My priority is fun over historical realism, but if you have any corrections to my OOB or unit dispositions, I'm happy to hear your suggestions.
Thanks!