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[RT] Spring Awakening
Posted: Fri Dec 14, 2012 10:17 pm
by Danielefc
Well here is my first attempt to make a scenario. Its an axis scenario and not easy

truthfully it should be impossible... but hey then what would the point be...
Operation Spring Awakening:
http://en.wikipedia.org/wiki/Operation_Spring_Awakening
This is a Beta version - but very playable.
VERSION 1.00:
Spring Awakening.rar
VERSION 1.01:
Spring Awakening 1.01.rar
Any comments - good or bad - are very very welcome

Re: [RT] Spring Awakening
Posted: Sat Dec 15, 2012 3:13 am
by adin
I can't download scenario from your link, please, upload it as a forum attachment (.zip file).
Re: [RT] Spring Awakening
Posted: Sat Dec 15, 2012 9:33 am
by nikdav
File not Found !
Re: [RT] Spring Awakening
Posted: Sat Dec 15, 2012 3:08 pm
by Danielefc
Odd... works fine when I try it
Added forum download link - so now its a sure go

Re: [RT] Spring Awakening
Posted: Sun Dec 16, 2012 1:23 am
by LaLose
Hi, thanks for this scenario

I did not know this battle, you gave me the opportunity to learn a bit more about it.
My first attempt had been a total disaster, I was happy to reach the last turn with few units alive. The Soviet armoured units are very strong.
I finally achieved a DV... thanks to the AI. I simply blocked all the supply sources and the computer did not try to unblock them. Three turns later, it was easy to destroy all the Soviet Units... The AI would be stronger if it could take care of its logistic network.

Re: [RT] Spring Awakening
Posted: Sun Dec 16, 2012 10:08 am
by Danielefc
LaLose wrote:Hi, thanks for this scenario

I did not know this battle, you gave me the opportunity to learn a bit more about it.
My first attempt had been a total disaster, I was happy to reach the last turn with few units alive. The Soviet armoured units are very strong.
I finally achieved a DV... thanks to the AI. I simply blocked all the supply sources and the computer did not try to unblock them. Three turns later, it was easy to destroy all the Soviet Units... The AI would be stronger if it could take care of its logistic network.

Yea its a little known battle... 2. Panzer Army and 6. SS-Panzer Army had about 400 operational tanks in total. So if it was made completely historical the axis units should be even weaker (divisions(!) fluctuated between 10-40'ish machines each.) and have much less exp. (since all the ranks had just been bolstered by raw recruits from the marine and airforce). Plus most of the map should really be covered in mud... But that would NOT make for any fun scenario
Cheers for the feedback

. Next build im working on has some more soviet rear area units plus the AI should try and retake depots. It is however possible to get a BV (even without capturing the depots).
Re: [RT] Spring Awakening
Posted: Mon Dec 17, 2012 12:17 pm
by ComradeP
Originally, I thought about making a scenario going from the start of Spring Awakening to the fall of Vienna, but considering the limited number of hexes between the German starting positions and Vienna, I didn't think it could work. The actual, historical, Spring Awakening would only cover a couple of hexes as the Germans got stuck more or less immediately. It wasn't like Konrad where there was a somewhat sustainable initial advance.
Re: [RT] Spring Awakening
Posted: Mon Dec 17, 2012 2:21 pm
by Danielefc
ComradeP wrote:Originally, I thought about making a scenario going from the start of Spring Awakening to the fall of Vienna, but considering the limited number of hexes between the German starting positions and Vienna, I didn't think it could work. The actual, historical, Spring Awakening would only cover a couple of hexes as the Germans got stuck more or less immediately. It wasn't like Konrad where there was a somewhat sustainable initial advance.

Nono - they made tremendous advances

.
Re: [RT] Spring Awakening
Posted: Mon Dec 17, 2012 4:03 pm
by Danielefc
version 1.01 is up now (see OP)
-added some tips to the AI
-added some rear area troops
-added Soviet supply source west of Budapest
-Minor naming corrections
Re: [RT] Spring Awakening
Posted: Mon Dec 17, 2012 8:10 pm
by LaLose
This new version is interesting and challenging, thanks for this update

I managed to crush the Soviet Army but I failed to take Budapest. I have to find the right strategy.
Edit : Ok, I achieved a difficult victory in the last round!