[SC] 1st Kharkov (oct. 1941)

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nikdav
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[SC] 1st Kharkov (oct. 1941)

Unread postby nikdav » Thu Dec 13, 2012 9:29 pm

I like very much the editor added to Unity of Command, this is the first scenario made to test the editor.

in the beta01 there is only 1 Obj (Kharkov).
in the beta02 there are 3 Obj (Kharkov, Izyum and Belgorod)
Every feedback is appreciated.

Thanks "Ante" for the hint that helped me to understand how work the AI in the first version.
Last edited by nikdav on Sun Mar 03, 2013 2:10 pm, edited 1 time in total.

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spillblood
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Re: [SC] 1st Kharkov (oct. 1941)

Unread postby spillblood » Wed Jan 02, 2013 3:26 am

I like this scenario, but the AI was a bit passive on my first try. Let's see how it goes when I try again. BTW, did the Germans have any tank units in this battle historically? Having only infantry means you can't get to the objectives very quickly. This makes taking the second and third objecitve (Belgorod and Izium) pretty hard.

nikdav
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Re: [SC] 1st Kharkov (oct. 1941)

Unread postby nikdav » Thu Jan 03, 2013 9:46 pm

the scenario is full historical, the 6th and 17th german army had no tank unit but with
the help of 88mm a/a and the slow, confused and uncoordinated soviet defence can take
Kharkov with heavy soviet loss of men and materials. But the russian are good student and
soon learned from the germans the art of war.
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spillblood
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Re: [SC] 1st Kharkov (oct. 1941)

Unread postby spillblood » Fri Jan 04, 2013 8:24 pm

Great map, Nikdav. Yeah, they slowly learned in the aftermath of Stalingrad and turned the German Blitzkrieg strategy against them (under their own name "Deep Strike"). BTW, the Russians had the best tanks besides the Germans because they had trained together and built up their militaries together before WW2, 'cause the Soviets hadn't signed the Versailles Pact, which was kind of a loophole for the German Forces to build up Armored units. This started years before the Nazis took power, in 1926. It simply was a bad decision to attack the Soviets in spite of the Non-Aggression pact.
http://en.wikipedia.org/wiki/Tanks_of_t ... war_period
Look at the part about the Soviet Union there.

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Re: [SC] 1st Kharkov (oct. 1941)

Unread postby LaLose » Sun Jan 06, 2013 7:35 am

Thanks for this nice scenario. This map is interesting to play and it is not so easy.

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Re: [SC] 1st Kharkov (oct. 1941)

Unread postby LaLose » Mon Jan 07, 2013 4:45 pm

Hi,
Here are few comments after few games :

- the Red Army never tries to capture the "17e Armée HQ" wich is an enemy objective :
Image

- a Soviet division always captures the supply source in the West of the map. It is useless because Poltava is a Supply Source.
- the Soviets Units are a bit passives

This scenario could become great with a bit of tuning :)

nikdav
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Re: [SC] 1st Kharkov (oct. 1941)

Unread postby nikdav » Tue Jan 08, 2013 9:35 pm

Thanks Lalose !
I am working on a new revision of both scenarios.
- The supply on Poltava was already eliminated in beta 01
- the soviet unit historically adopt a passive defence, the germans run too fast and coordinated for the Soviet command.
- i used the 17 Armee HQ for a PvP version of the scen.

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Re: [SC] 1st Kharkov (oct. 1941)

Unread postby ComradeP » Sat Jan 12, 2013 4:40 pm

Interesting scenario. There's currently too much mud for me to get to Izyum, particularly as you need to pull back the units in the east for them to be in supply. The Soviets are also overstrength, as by UoC's scale 7 steps is a full strength Rifle corps. A full strength Rifle division would be, on a non-linear scale, 4 to 5 steps at best.
Last edited by ComradeP on Wed Mar 06, 2013 6:53 pm, edited 1 time in total.

nikdav
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Re: [SC] 1st Kharkov (oct. 1941)

Unread postby nikdav » Sun Mar 03, 2013 2:23 pm

This is the last version (beta 5)

1) more aggressive soviet
2) reduced strength of soviet divisions
3) modified supply path and depot
4) 10 turns
5) revised AI hints
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kop101
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Re: [SC] 1st Kharkov (oct. 1941)

Unread postby kop101 » Fri Mar 08, 2013 10:05 am

very solid scenario, I certainly enjoyed it. Thanks for your effort, looking forward for more ;)