Unread postby spelk » Thu Jan 05, 2012 7:33 pm
Thanks for linking my AAR here Tomislav! Much appreciated.
The two attempts, as you say, certainly underlines the different approaches that can be made, employing similar tactics, but mine was executed as a probing, off the cuff, reaction to the enemy - and I think what ComradeP's impressive run shows, is exactly how to attain more focused objectives, and really maximise the advantages, and limit the disadvantages. The beauty of the game, is that it allows a victory with players at both levels. Albeit my victory was minor. I still felt I'd been challenged, I'd reacted to an impressive AI, and I come away with a satisfied win, and a hankering for attempting the same scenario again. That in itself is indicative of a very good design at play. If a player, is compelled to play the same scenario through, to try some alternate approach, you've done your job as a game designer in giving the user interesting operational options to play with.