Orel/Bryansk (BETA 4) (moved from Beta test forum)
Posted: Mon Sep 19, 2011 6:39 pm
OK, so it turned out only some luck is needed for Uranus, but I'm not really sure how I'm supposed to capture the southwestern objective by turn 6. I can get there with 2 Tank corps and a cavalry corps, but the defender is a dug in 7 step German division. I'm wondering why it's so good, considering that it's only a security division, but the main problem is that your logistics can't handle getting more units there in time and capable of attacking on turn 5, and you need two turns to reduce the defender's strength. I can get infantry in range, but there's a river, so they're useless.
Capturing Bryansk by turn 6 might, with some luck, be possible, but I'm happy that the turn limit is 7 for Bryansk.
I'd suggest either:
-Reducing the strength and steps of the security division.
or
-Giving the player until turn 7 to capture the southwestern objective.
The AI's not all that good at creating blocking forces, and with any reasonable blocking force and the river in place, you can forget about attacking the objective on turn 6.
The first time I got near the objective, the AI moved two Hungarian divisions north of the objective, so I couldn't attack it.
The second time, the security division destroyed most of the corps I attacked it with.
I'll keep trying, but at the moment I'm puzzled how you guys got there by turn 6 in your own tests, without large amounts of luck on combat results (such as a 10% retreat chance removing the security division from the objective hex) or poor AI unit placement.
There's also another 7 step entrenched security division.
Also: there's a typo for the German combat engineer step as it says Pionere instead of Pioniere
Capturing Bryansk by turn 6 might, with some luck, be possible, but I'm happy that the turn limit is 7 for Bryansk.
I'd suggest either:
-Reducing the strength and steps of the security division.
or
-Giving the player until turn 7 to capture the southwestern objective.
The AI's not all that good at creating blocking forces, and with any reasonable blocking force and the river in place, you can forget about attacking the objective on turn 6.
The first time I got near the objective, the AI moved two Hungarian divisions north of the objective, so I couldn't attack it.
The second time, the security division destroyed most of the corps I attacked it with.
I'll keep trying, but at the moment I'm puzzled how you guys got there by turn 6 in your own tests, without large amounts of luck on combat results (such as a 10% retreat chance removing the security division from the objective hex) or poor AI unit placement.
There's also another 7 step entrenched security division.
Also: there's a typo for the German combat engineer step as it says Pionere instead of Pioniere