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Re: Terek

Posted: Wed Sep 21, 2011 10:44 pm
by ComradeP
Typically, it took me at least 20 tries to win it in the campaign as something always went wrong, mud turned up, some unit put up what I would call a rugged defence, 90% overrun chance attacks failed to get an overrun.

Funny, as a scenario it only took me a couple of tries, but in the campaign I had to restart over and over.

Re: Terek

Posted: Thu Sep 22, 2011 3:21 pm
by Spooner
Just played this 2-player (with ante); I was defending. Managed to put up a better fight than the AI, but ante just managed to finish on turn 8 in spite of that, but they pointed out a dumb error I made in turn 6 which would have saved the day (well, at least pushed victory to turn 9 and thus won).

Re: Terek

Posted: Mon Sep 26, 2011 2:28 pm
by Hentzau
Having played through all the German ones this is the only scenario I didn't like. With so few units involved there's actually very little strategy and very little room for trying a different approach - what I had to do was obvious, it was just a matter of replaying the scenario until I got the combat results necessary to carry it out. It was almost entirely dependent on the RNG; I played it the same way twelve times and failed, and then got a Brilliant Victory on the thirteenth try without changing my strategy. The only thing that changed was that I got a string of good combat results.

Re: Terek

Posted: Mon Sep 26, 2011 8:49 pm
by Tomislav Uzelac
Let me just say that the strategy presented by ComradeP in this thread is probably not optimal (I can see it from the screenshot already) and that there is at least one strategy that is much less dependent on getting good rolls. Hint: use the historical approach.

Re: Terek

Posted: Tue Sep 27, 2011 11:28 am
by ComradeP
Without first moving the armour towards Ordzhonikidze, I doubt you could get to the northern military road objective in time for the BV time limit. Without removing that NKVD-backed Rifle division on turn 1, your infantry is essentially stuck. Using less than 3 Panzer divisions is likely to cause you to get stuck as well.

In terms of rolls, you don't need all that much luck for the strategy I used to work, as long as 80%-90% overrun chances don't fail several times in a row and you don't get mud, a BV is not too difficult to achieve with my strategy. In terms of strategy, what I do works every time, it's the things you can't control like the weather and overrun chances that might cause you to not reach the objectives in time, but the AI is powerless to actually stop you with my approach. In the worst case scenario, victory will just be delayed.

Re: Terek (moved from Beta test forum)

Posted: Thu Dec 08, 2011 4:55 pm
by 2xPelin
Topic moved from beta test forum. Continue discussion here.