Modding possibilities?

Post here for questions and discussion about scenario, art and sound modding.
copper1956
Cadet
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Re: Modding possibilities?

Unread postby copper1956 » Mon Dec 05, 2011 11:14 am

You made a nice game guys. UI is so good -- i never expected that wargame UI can be so informative and ituitive. A very good job :)

Couple of questions:
1. Where do you store an alternative scenarion titls (like "Introductory Scenario" instead of "Crimea"
2. Same about difficulty :)

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Tomislav Uzelac
2x2 Games
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Location: Zagreb, Croatia

Re: Modding possibilities?

Unread postby Tomislav Uzelac » Mon Dec 05, 2011 8:14 pm

Hi copper,

both of these things are hardcoded. If you make your own scenarios, they will be unrated and appear at the end of the list.

copper1956
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Re: Modding possibilities?

Unread postby copper1956 » Mon Dec 05, 2011 8:33 pm

Thank you :)

metolius
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Re: Modding possibilities?

Unread postby metolius » Sun Oct 14, 2012 5:07 pm

Sounds like an editor is now part of the next release!

Unbekannter Soldat
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Re: Modding possibilities?

Unread postby Unbekannter Soldat » Tue Nov 27, 2012 11:57 am

Can I make translation mod without decompiling pyo files?

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Tomislav Uzelac
2x2 Games
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Re: Modding possibilities?

Unread postby Tomislav Uzelac » Tue Nov 27, 2012 12:08 pm

Unbekannter Soldat wrote:Can I make translation mod without decompiling pyo files?


Some of the text is indeed hardcoded, and you could concievably mod the pyo files to change it, yes. Good luck with that though ;)

A lot of the text however, is already available in separate files in the data directory. You could for example, make a translation of the tooltips. That would already be of help to many people.

Anyway, if it was an easy thing to do, we would be doing the translations ourselves already. :?

Unbekannter Soldat
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Re: Modding possibilities?

Unread postby Unbekannter Soldat » Tue Nov 27, 2012 1:09 pm

Tomislav Uzelac wrote:
Unbekannter Soldat wrote:Can I make translation mod without decompiling pyo files?


Some of the text is indeed hardcoded, and you could concievably mod the pyo files to change it, yes. Good luck with that though ;)

A lot of the text however, is already available in separate files in the data directory. You could for example, make a translation of the tooltips. That would already be of help to many people.

Anyway, if it was an easy thing to do, we would be doing the translations ourselves already. :?


Thank you for your quick reply.
I got it. I had better process the files in the data directory now. BTW, do you have a plan to separate hardcoded text?