mods
Re: mods
I think the thread you are referencing is: http://www.matrixgames.com/forums/tm.asp?m=2952767
It is pretty trivial to mod most, if not all, of the graphics in the game, since they are just a collection of plain old PNG files in a folder (Although I think they are 3D models originally, they are pre-rendered as 2D images). The only difficulty is that it isn't possible to switch between icon-styles in-game without restarting and replacing the image files (but for the grognards, who just want NATO or death, that is fine!).
Don't worry, Nenad, I will always use your pretty, pretty 3D counters!
It is pretty trivial to mod most, if not all, of the graphics in the game, since they are just a collection of plain old PNG files in a folder (Although I think they are 3D models originally, they are pre-rendered as 2D images). The only difficulty is that it isn't possible to switch between icon-styles in-game without restarting and replacing the image files (but for the grognards, who just want NATO or death, that is fine!).
Don't worry, Nenad, I will always use your pretty, pretty 3D counters!
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- Lieutenant Colonel
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- Joined: Fri Oct 21, 2011 8:12 pm
Re: mods
Same here
They're part of the game as far as i am concerned.

- Nenad Jalsovec
- Art!
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Re: mods
To be honest, I favor nato symbols for both; their graphical simplicity and their functionality as a notational system. I was actually initially proposing we use them all the way. But we decided early on that it would be more suitable to go with illustrative counters plus easy moddability.
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- Captain
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Re: mods

You know, if the unit icons looked like that, I'm not sure I'd have signed up for the beta. I like the "weird little busts" and the squat little tanks. They're informative and give the game a chess-like atmosphere. Also, (I'm not sure this was the intent, but...) they're kinda cute.
- Nenad Jalsovec
- Art!
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Re: mods
Yes, it's all intended, especially the chess vibe.
- Nenad Jalsovec
- Art!
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- Joined: Tue Apr 05, 2011 2:20 pm
Re: mods
I'm glad you like them. I really can't see any reasons not to. There was a bit of initial grumpiness about the look amongst more grognardy players over at the Matrix forums, but once people started actually playing the game they adapted fairly quickly and in fact begun to like them.
Yeah, we're aiming at a little bit wider audience than regular wargames do. We tried to make the game appealing to hardcore players as well as novice players. Of course, it's impossible to make everyone 100% happy
Yeah, we're aiming at a little bit wider audience than regular wargames do. We tried to make the game appealing to hardcore players as well as novice players. Of course, it's impossible to make everyone 100% happy

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- Lieutenant Colonel
- Posts: 72
- Joined: Fri Oct 21, 2011 8:12 pm
Re: mods
Nope, but i definately think the key is to have a simple surface and then good depth is the key
And i certainly find the visual look very appealing, and very managable.
