No-go areas

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KageToraUK
Newcomer
Posts: 1
Joined: Tue Aug 19, 2014 12:01 am

No-go areas

Unread postby KageToraUK » Tue Aug 19, 2014 12:11 am

When making a new scenario, is it possible to cover the entire map with 'dark' hexes first, and only 'open up' the playable area?

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Danielefc
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Posts: 270
Joined: Thu Nov 24, 2011 10:03 pm

Re: No-go areas

Unread postby Danielefc » Wed Aug 20, 2014 9:09 am

No sadly. The only way to decrease the playable area aside from one hex at a time is the sizer tool.


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