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No-go areas
https://unityofcommand.net/forums/viewtopic.php?f=37&t=2403
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No-go areas
Posted:
Tue Aug 19, 2014 12:11 am
by
KageToraUK
When making a new scenario, is it possible to cover the entire map with 'dark' hexes first, and only 'open up' the playable area?
Re: No-go areas
Posted:
Wed Aug 20, 2014 9:09 am
by
Danielefc
No sadly. The only way to decrease the playable area aside from one hex at a time is the sizer tool.