Reinforcements at designated hex's

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Sandmandan
First Lieutenant
Posts: 15
Joined: Fri Sep 09, 2011 2:20 pm

Reinforcements at designated hex's

Unread postby Sandmandan » Fri Dec 13, 2013 10:44 am

Hi

Am in the middle of creating a whole 'Ost Front' scenario from Leningrad to Novorossiysk and need some advice on how to get Wehrmacht reinforcements to appear at certain Hex's. I have created the reinforcement list so they appear on certain turns, but can't seem to work out how to get them deployed.

Any help would be great!!

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Danielefc
2x2 Games
Posts: 1142
Joined: Thu Nov 24, 2011 10:03 pm

Re: Reinforcements at designated hex's

Unread postby Danielefc » Fri Dec 13, 2013 11:11 am

1. When you hover the cursor over the map in the editor, a set of grid co-ordinates are shown at the bottom of the tool box. (lets just call them 103,13 as an example)
2. Select a unit in the forcepool now that you have the desired coordinates. The unit detail window pops up (the same one where you set the turn for the unit to appear/become available)
3. At the bottom of this window there is an slot next to the title "deploy". Fill in this with the coordinates like this

Code: Select all

[[103,13]]


Thats all there is to it.[

PS. If you want more hexes as deployment zones for the same unit just (lets say 103,13 and 104,55). Then just enter

Code: Select all

 [[103,13], [104,55]]

PPS. I recomend starting out with small scenarios first just to get the hang of the editor before making something major :)

Sandmandan
First Lieutenant
Posts: 15
Joined: Fri Sep 09, 2011 2:20 pm

Re: Reinforcements at designated hex's

Unread postby Sandmandan » Fri Dec 13, 2013 12:02 pm

Thanks Dan! That's going to be a great help.

Yeah I thought about going for something small to start off with but it all got a bit out of control and now I have the whole front line complete for both the Wehrmacht and Soviet forces with reserves.

Just a case of setting defend points and then I should be able to put it up for comments/ideas.

Thanks again! :D