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Black Turn maps with original or Red Turn units

Posted: Thu Dec 12, 2013 1:10 pm
by aesqe
Hi everyone :)

here are two scenarios, both using new maps from Black Turn; one is using units from the original campaign, and the other one units from Red Turn.

You'll need Black Turn for both scenarios, plus Red Turn for... Well, it's obvious, right?

Let me know if these aren't working for you!


Bruno

Re: Black Turn maps with original or Red Turn units

Posted: Fri Dec 13, 2013 12:54 am
by Danielefc
This is soooo awesome!! Thanks!

Re: Black Turn maps with original or Red Turn units

Posted: Fri Dec 13, 2013 3:17 am
by Tim James
What are the differences in the units? Are you talking about tank icons and stuff?

Oops I see this is in the modding forum. So are there any changes to units in Black Turn?

Re: Black Turn maps with original or Red Turn units

Posted: Fri Dec 13, 2013 9:48 am
by Tomislav Uzelac
This are "seed" scenarios that enable you to mix units from base game or Red Turn with the map from Black Turn which is better - a bigger area is mapped out, and it's cleaned up considerably in places.

Instead of creating a new scenario in the editor, you copy one of these into "User Scenarios" and edit it.

The resulting scenario will use Black Turn map, but have either SC or RT units. Should be useful, especially for what-ifs. The downside is, whoever wants to play needs to have BT (plus RT if the scenario uses RT units).

Re: Black Turn maps with original or Red Turn units

Posted: Tue Dec 17, 2013 6:34 pm
by Polish Sausage
Wow thanks aesqe! Awesome addition. I was wondering if it was possible to get a map with all the unit types from Dark Turn and Red Turn together?

Re: Black Turn maps with original or Red Turn units

Posted: Wed Dec 18, 2013 9:58 am
by aesqe
@Polish Sausage: unfortunately no :/

Re: Black Turn maps with original or Red Turn units

Posted: Wed Dec 18, 2013 9:26 pm
by Sandmandan
Hi

Could you let me know to use the full Black Turn map but with the Red Turn maps?

Re: Black Turn maps with original or Red Turn units

Posted: Wed Dec 25, 2013 8:40 pm
by nikdav
But I added in the base game the Rumenian cavalry unit from Red Turn in few minutes copying the unit-icon and unit-rot and with a modified unit-type.xml and it works well in this big scenario i am testing for the base game.
Nikdav ;)