[WIP] NATO Counters

Post here for questions and discussion about scenario, art and sound modding.
User avatar
drmidnight
First Lieutenant
Posts: 11
Joined: Fri Feb 22, 2013 10:34 pm
Location: West Coast

Re: [WIP] NATO Counters

Unread postby drmidnight » Wed Mar 06, 2013 7:01 pm

joeyeti wrote:Ignoring them, but commenting anyway 8-)

yes, they are too big for the hex and the flag is hard to read in both versions (at least for me).


Yeah I scrapped that idea. I tried about 10 variants with the borders but due to the low resolution I have to work with none of them looked right.

I'm trying a new approach from the ground up later tonight.

User avatar
drmidnight
First Lieutenant
Posts: 11
Joined: Fri Feb 22, 2013 10:34 pm
Location: West Coast

Re: [WIP] NATO Counters

Unread postby drmidnight » Thu Mar 14, 2013 11:31 pm

Swamped with work so I haven't been able to do much with these, but here's a little test of the way I am thinking of going. Still working on the perspective a bit and trying to decide if I want to do rotation graphics or just keep it static.

Image

User avatar
joeyeti
Second Lieutenant
Posts: 7
Joined: Sat Mar 02, 2013 11:38 pm

Re: [WIP] NATO Counters

Unread postby joeyeti » Thu Mar 14, 2013 11:48 pm

Nice direction!

The best I have seen so far for sure :)

I would say do without the rotations... Or, if you can, you could animate a small arrow around the counter to show direction of attack etc. That way you can preserve a clean look without having to rotate a pseudo-3D counter and still show the rotation "functionality" as intended in the core concept.