Swamped with work so I haven't been able to do much with these, but here's a little test of the way I am thinking of going. Still working on the perspective a bit and trying to decide if I want to do rotation graphics or just keep it static.
I would say do without the rotations... Or, if you can, you could animate a small arrow around the counter to show direction of attack etc. That way you can preserve a clean look without having to rotate a pseudo-3D counter and still show the rotation "functionality" as intended in the core concept.