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how simulate HQ

Posted: Sat Dec 15, 2012 9:51 am
by nikdav
I think it would be usefull to had a German and a Soviet Officer (rigid cap) to simulate HQ ,
i am working in a full front scenario " Ost Front mid July 1943 " and i feel the lack of dedicated HQ icon.

Re: how simulate HQ

Posted: Sun Jan 27, 2013 11:40 pm
by dermike1987
Well, I'm not sure how it would be simulated in Unity of Command, but I used to frequently play Hearts of Iron 2, which did feature HQ units. In HoI2, the HQ unit would confer combat bonuses to units that were either in the same province or in a province directly adjacent to the HQ. It would definitely need some playtesting to ensure it didn't unbalance the game.

Re: how simulate HQ

Posted: Mon May 13, 2013 5:26 pm
by The Vorlon
I have been playing around with using reduced strength units to represent headquarters / rear area troops. For example taking a German security or Luftwaffe division, reducing it to 1 or 2 steps and labeling it as a headquarters. Not the most elegant solution but it does put the unit on the map.

Re: how simulate HQ

Posted: Tue Dec 23, 2014 12:50 pm
by keemi1122
but I used to frequently play Hearts of Iron 2, which did feature HQ units. In HoI2, the HQ unit would confer combat bonuses to units that were either in the same province or in a province directly adjacent to the HQ...........!!!!!!!!!!!!!