How about GNU/Linux version?

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kyrylo
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How about GNU/Linux version?

Unread postby kyrylo » Sat Jan 07, 2012 7:49 am

I am a GNU/Linux user, and since your game is written in Python, I want to ask you, why don't you make GNU/Linux versions of Unity of Command?

GAZ082
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Re: How about GNU/Linux version?

Unread postby GAZ082 » Sat Jan 07, 2012 9:42 pm

I subscribe!

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Tomislav Uzelac
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Re: How about GNU/Linux version?

Unread postby Tomislav Uzelac » Mon Jan 09, 2012 5:32 pm

The game runs just fine natively under Linux - I develop on Linux in fact. The problem is packaging and dependencies. We are looking into it.

kyrylo
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Re: How about GNU/Linux version?

Unread postby kyrylo » Mon Jan 09, 2012 6:48 pm

Tomislav Uzelac wrote:The game runs just fine natively under Linux - I develop on Linux in fact. The problem is packaging and dependencies. We are looking into it.


Wonderful. Please, let us know, if you will get off the ground in this area.

yabo
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Re: How about GNU/Linux version?

Unread postby yabo » Mon Feb 06, 2012 9:35 am

Tomislav Uzelac wrote:The game runs just fine natively under Linux - I develop on Linux in fact. The problem is packaging and dependencies. We are looking into it.


This would be awesome. If you ever need beta-testers or whatever, I'd be glad to help! I just bought the game and it has a really great potential. I'd kill for a dynamic campaign. :)

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Tomislav Uzelac
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Re: How about GNU/Linux version?

Unread postby Tomislav Uzelac » Mon Feb 06, 2012 3:17 pm

Hey yabo, welcome :)

We just had a rougher-than-expected time with porting to Mac so don't expect anything too soon :?

Running with Wine seems to work just fine OTOH, you might want to try that.

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Re: How about GNU/Linux version?

Unread postby yabo » Tue Feb 07, 2012 9:31 am

Tomislav Uzelac wrote:Hey yabo, welcome :)

We just had a rougher-than-expected time with porting to Mac so don't expect anything too soon :?

Running with Wine seems to work just fine OTOH, you might want to try that.


Well, I can understand that. As you were saying you already had a native version of the game up & running I thought it might be easier though. I'd buy the game a second time to support linux gaming! :)
Anyway, it's just extra-kudos, I'm fine with the windows version :)

Thanks.

fierman
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Re: How about GNU/Linux version?

Unread postby fierman » Tue Jun 19, 2012 4:08 am

I can confirm the game works perfect without any issues at all under wine. Don't let the absence of a windows or mac machine deter you from buying the game :)

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Re: How about GNU/Linux version?

Unread postby RambOrc » Tue Jun 19, 2012 8:13 am

BTW what technology are you using for the engine? If it's Java, you will run into problems on the Mac in the future (new Macs have been sold without preinstalled Java for about a year now).

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Tomislav Uzelac
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Re: How about GNU/Linux version?

Unread postby Tomislav Uzelac » Tue Jun 19, 2012 10:29 am

Don't worry, we're not using Java at all. ;)

We use a custom built engine based on python, pygame, cairo etc. If you're interested in the engine, feel free to ask, but in the main forum please, not tech support.