new patch, new crash

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crashtestdummy
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Posts: 1
Joined: Mon Dec 10, 2012 10:34 pm

new patch, new crash

Unread postby crashtestdummy » Mon Dec 10, 2012 10:44 pm

Today Steam patched unity of command to the newest version (1.04) and since then I had reproduceable crashes. No problems at all before the current patch.

CRASH.log:

Traceback (most recent call last):
File "uoc.py", line 151, in <module>
File "widgets\app.pyo", line 33, in Run
File "widgets\root.pyo", line 691, in Mainloop
File "dispatch\dispatcher.pyo", line 349, in send
File "dispatch\robustapply.pyo", line 47, in robustApply
File "widgets\app.pyo", line 83, in Slot_ANIMATE_cr
File "coroutine.pyo", line 55, in switch
File "game\app.pyo", line 1421, in _cr_observer_ai
File "ai\ai.pyo", line 271, in real_tick
File "ai\tactics_move.pyo", line 349, in find
File "ai\ai.pyo", line 183, in mark_units_on_uvs_as_unmovable
File "game\state.pyo", line 779, in get_unit_at
TypeError: item() argument after * must be a sequence, not int

No DLC installed, just the basic game. Integrity of local game cache has been verified via Steam.

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Tomislav Uzelac
2x2 Games
Posts: 2211
Joined: Mon Apr 04, 2011 11:24 pm
Location: Zagreb, Croatia

Re: new patch, new crash

Unread postby Tomislav Uzelac » Mon Dec 10, 2012 10:53 pm

Hi, thanks for posting.

If you can give us a savegame where you can reproduce this crash it would be of much help. Please send the usg file to support at unityofcommand.net.

Peggle20
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Posts: 2
Joined: Mon Dec 10, 2012 10:46 pm

Re: new patch, new crash

Unread postby Peggle20 » Mon Dec 10, 2012 11:20 pm

Getting this exact same crash on Case Blue during the soviet AI's first turn, identical crash log as far as I can tell.

Screenshot moments before crash. http://i.imgur.com/9NvIo.jpg

I'll send my save game in as well but I can't find the directory they're in.

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Tomislav Uzelac
2x2 Games
Posts: 2211
Joined: Mon Apr 04, 2011 11:24 pm
Location: Zagreb, Croatia

Re: new patch, new crash

Unread postby Tomislav Uzelac » Tue Dec 11, 2012 12:01 am

Alright, thanks to your savegame we figured it out.

It's a newly introduced AI bug. The only scenario really affected by it is "Case Blue" from the original game.

The patch should go out tomorrow. In the meantime, please play other scenarios ;)

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2xPelin
2x2 Games
Posts: 416
Joined: Mon Apr 04, 2011 7:12 pm
Location: Zagreb, Croatia

Re: new patch, new crash

Unread postby 2xPelin » Tue Dec 11, 2012 2:27 pm

This issue has been fixed. Check here for instruction how to upgrade
to the latest (fixed) version:
https://unityofcommand.net/how-to-upgrade/