new patch, new crash
Posted: Mon Dec 10, 2012 10:44 pm
Today Steam patched unity of command to the newest version (1.04) and since then I had reproduceable crashes. No problems at all before the current patch.
CRASH.log:
Traceback (most recent call last):
File "uoc.py", line 151, in <module>
File "widgets\app.pyo", line 33, in Run
File "widgets\root.pyo", line 691, in Mainloop
File "dispatch\dispatcher.pyo", line 349, in send
File "dispatch\robustapply.pyo", line 47, in robustApply
File "widgets\app.pyo", line 83, in Slot_ANIMATE_cr
File "coroutine.pyo", line 55, in switch
File "game\app.pyo", line 1421, in _cr_observer_ai
File "ai\ai.pyo", line 271, in real_tick
File "ai\tactics_move.pyo", line 349, in find
File "ai\ai.pyo", line 183, in mark_units_on_uvs_as_unmovable
File "game\state.pyo", line 779, in get_unit_at
TypeError: item() argument after * must be a sequence, not int
No DLC installed, just the basic game. Integrity of local game cache has been verified via Steam.
CRASH.log:
Traceback (most recent call last):
File "uoc.py", line 151, in <module>
File "widgets\app.pyo", line 33, in Run
File "widgets\root.pyo", line 691, in Mainloop
File "dispatch\dispatcher.pyo", line 349, in send
File "dispatch\robustapply.pyo", line 47, in robustApply
File "widgets\app.pyo", line 83, in Slot_ANIMATE_cr
File "coroutine.pyo", line 55, in switch
File "game\app.pyo", line 1421, in _cr_observer_ai
File "ai\ai.pyo", line 271, in real_tick
File "ai\tactics_move.pyo", line 349, in find
File "ai\ai.pyo", line 183, in mark_units_on_uvs_as_unmovable
File "game\state.pyo", line 779, in get_unit_at
TypeError: item() argument after * must be a sequence, not int
No DLC installed, just the basic game. Integrity of local game cache has been verified via Steam.