Search found 20 matches
- Sat Nov 26, 2011 4:22 pm
- Forum: Unity of Command
- Topic: Possible request for History Mode
- Replies: 3
- Views: 15960
Possible request for History Mode
I save a completed game. Later I reload it in History Mode; the end of the game comes up. If I want to replay from the beginning, I must click "back one turn (PgUp)" for twice the number of completed turns (one click per side/turn). I don't see a 1-click way to jump to the start. Am I miss...
- Wed Nov 23, 2011 7:22 pm
- Forum: Unity of Command
- Topic: Perfection?
- Replies: 19
- Views: 39987
Re: Perfection?
Without a doubt, a poll will show up on this eventually, but my preference would be for scenarios of about the same size to cover other theaters/battles.
This would include, but is not limited to, Poland, France, D-Day, Cobra, Ardennes '44, Africa, Italy, and (not WW2) Korea.
This would include, but is not limited to, Poland, France, D-Day, Cobra, Ardennes '44, Africa, Italy, and (not WW2) Korea.
- Sat Nov 19, 2011 11:24 pm
- Forum: Unity of Command
- Topic: Rite of Passage... Crimea
- Replies: 3
- Views: 17121
Re: Rite of Passage... Crimea
I am still unable to duplicate your results, I can destroy kerch but never seem to have enough movement points to enter the city... it seems now that i am "learning how to play" i seem to be worse than before when playing the other scenarios I am so worried about securing supply lines tha...
- Sat Nov 19, 2011 4:29 am
- Forum: Technical Support
- Topic: supply bug
- Replies: 1
- Views: 15522
Re: supply bug
check the weather.....
- Fri Nov 18, 2011 3:36 pm
- Forum: Unity of Command
- Topic: Rite of Passage... Crimea
- Replies: 3
- Views: 17121
Rite of Passage... Crimea
Argueably, the single biggest difference to otherwise similar wargames is the "ZOCs do NOT extend across front lines" rule. As such, acheiving a brilliant victory in the Crimea scenario, perhaps almost inadvertantly (see devs comments in the Cremea thread- https://unityofcommand.net/forums...
- Thu Nov 17, 2011 3:39 pm
- Forum: Unity of Command
- Topic: Supply bug or pilot error?
- Replies: 1
- Views: 11718
Supply bug or pilot error?
It appears that the combination of a railroad thru swamp in muddy weather stops supply (see attached save); WAD?
- Wed Nov 16, 2011 5:09 pm
- Forum: Unity of Command
- Topic: No move take back & no saves?
- Replies: 27
- Views: 79324
Re: No move take back & no saves?
I believe that is probably the best way to play this game in fact. Play a few scenarios first: tutorial, introductory, one or two from the "easy" group. Then jump into the campaign and just keep reloading when you get stuck... either because you need a DV/BV or simply to accumulate more p...
- Tue Nov 15, 2011 9:30 pm
- Forum: Unity of Command
- Topic: No move take back & no saves?
- Replies: 27
- Views: 79324
No move take back & no saves?
If true, makes me reluctant to get into the campaign. I make too many finger slips and am too impatient to restart over and over...
- Tue Nov 15, 2011 3:56 pm
- Forum: Scenarios & AAR
- Topic: Crimea
- Replies: 13
- Views: 55952
Crimea
1. How is it even remotely possible to take Kerch in 2 turns? a. Has anyone actually achieved this in the released version of the game? 2. There appears to be no difficulty levels, right? 3. There appears to be no zoom, right? (tough with a 1920x1200 screen)... 4. After applying reinforcements to an...
- Mon Nov 14, 2011 11:02 pm
- Forum: Unity of Command
- Topic: The Pre-release Thread
- Replies: 32
- Views: 60823
Re: The Pre-release Thread
Tomislav Uzelac wrote:There's a slight redesign of our front end (our own webpage) still going on. Everything else is ready.
The game will go live as soon as this is done, but I really can't tell you when. Could be another couple of hours.
OK, it's the 15th.... any update on availability at this site?