Search found 89 matches
- Wed Jan 25, 2012 2:07 pm
- Forum: Tournaments and Multiplayer
- Topic: Opponent wanted, any scenario
- Replies: 21
- Views: 85758
Re: Opponent wanted, any scenario
Yes, with such an asymmetric game mirrored plays make a lot of sense. I've always played like that with UoC in MP.
- Fri Jan 20, 2012 1:15 pm
- Forum: Unity of Command
- Topic: Reviews and other links about Unity of Command
- Replies: 34
- Views: 265678
Re: Reviews and other links about Unity of Command
Another mention on RPS, with a long interview with Tomislav: http://www.rockpapershotgun.com/2012/01 ... w-or-bust/
- Tue Jan 17, 2012 6:31 pm
- Forum: Unity of Command
- Topic: A review in progress
- Replies: 16
- Views: 41174
Re: A review in progress
It certainly isn't possible to win (standard victories) until you've played a few times. I think I took about 10 tries before I could even win 2nd Karkov, but that isn't the easiest scenario to start on. What was important was that every time I lost learned something critical, so it wasn't that much...
- Tue Jan 17, 2012 2:29 pm
- Forum: Unity of Command
- Topic: A review in progress
- Replies: 16
- Views: 41174
Re: A review in progress
"Unfortunately there are no difficulty settings, so you either meet the challenge set by the developers or, well, you don't" - Not really accurate; Since there are variable victory levels, for easy you aim for "standard victory", for normal you aim for "decisive victory"...
- Thu Jan 12, 2012 6:26 pm
- Forum: Unity of Command
- Topic: Steam ?
- Replies: 13
- Views: 36809
Re: Steam ?
Certainly $30 will not be too popular outside the wargaming niche, but I think it depends more whether they plan to keep it at that price forever (as Matrix Games games often do) or whether they plan to put it on sale, discount it over time and/or offer it in expansion bundles (e.g. if they release ...
- Wed Jan 04, 2012 12:22 am
- Forum: Unity of Command
- Topic: Reviews and other links about Unity of Command
- Replies: 34
- Views: 265678
- Tue Dec 27, 2011 3:39 pm
- Forum: Unity of Command
- Topic: Design Philosophy Behind Faction Playstyles
- Replies: 2
- Views: 14330
Re: Design Philosophy Behind Faction Playstyles
Actually, rockets can always be used in attack and artillery can be used in attack before the unit moves . The problem with them is that they are entirely ineffective against city hexes, and could cause them to become ruins (increasing the defensive value from a -2 to -3 modifier). The critical prob...
- Fri Dec 23, 2011 2:21 pm
- Forum: Scenarios & AAR
- Topic: Stalingrad
- Replies: 25
- Views: 88104
Re: Stalingrad
That is the way I do it too, in order to be able to get their quickly. I used to be able to make an effective horizontal attack, but quite sensible changes since the beta make that pretty much impossible to do quickly (specifically Soviet tanks are more powerful and 88s are less powerful - I used to...
- Sun Dec 18, 2011 3:03 pm
- Forum: Technical Support
- Topic: Testing 1.01 PATCH
- Replies: 2
- Views: 18078
Re: Testing 1.01 PATCH
Honestly, we were amazed in the closed beta that the game was already so polished and stable. We mostly worked on balance issues and most actual problems were resolved before release. They did modify balance quite a bit in the beta and generally games don't re-balance too much for SP, but only for M...
- Sat Dec 17, 2011 2:10 am
- Forum: Unity of Command
- Topic: Captured Supply Depots
- Replies: 3
- Views: 18916
Re: Captured Supply Depots
Capturing only denies the enemy; it doesn't give you the supplies. Logically, many supply sources (in the game) aren't depots, but connections to off-map depots, so capturing them would just stop the enemy sending supplies along the train-line so you wouldn't get anything anyway.