Search found 977 matches
- Mon Aug 23, 2021 8:39 am
- Forum: Technical Support
- Topic: Restart from last conference greyed out
- Replies: 1
- Views: 12502
Re: Restart from last conference greyed out
Hi, this is a bug, and we'll be looking into it. Thanks for reporting! As a workaround: restart the scenario you just lost, exit to the main menu, then "restart from last conference" will be enabled when you come back to the campaign map. You will not suffer any additional penalties for re...
- Sun Jul 11, 2021 2:24 pm
- Forum: Unity of Command II
- Topic: Okay Tomislav... spill it
- Replies: 3
- Views: 12131
Re: Okay Tomislav... spill it
We dropped a teaser on our twitter a couple of days ago:
https://twitter.com/unityofcommand/stat ... 6522480640
Cheers!
https://twitter.com/unityofcommand/stat ... 6522480640
Cheers!
- Sun Jul 11, 2021 2:23 pm
- Forum: Unity of Command II
- Topic: Bonus card when hand full
- Replies: 1
- Views: 11053
Re: Bonus card when hand full
Hi, this is one of these things that's hard to do because of some internal issues (how the code is organized).
I am not against the idea otherwise, it's strictly that the implementation being difficult that puts me off doing something here.
Cheers!
I am not against the idea otherwise, it's strictly that the implementation being difficult that puts me off doing something here.
Cheers!
- Fri Jun 18, 2021 4:50 pm
- Forum: Technical Support
- Topic: long load times and the crashing
- Replies: 1
- Views: 12022
Re: long load times and the crashing
Hi, your card (Radeon HD 5000 series) is unfortunately one of those that we can't support because AMD stopped updating the driver. From the system requirements on Steam: Legacy AMD Radeon graphics cards, older than and including the Radeon Rx 200 series, may work but are not officially supported. Fe...
- Wed May 26, 2021 7:35 pm
- Forum: Unity of Command II
- Topic: Barbarossa
- Replies: 1
- Views: 11270
Re: Barbarossa
Thanks!
- Wed May 26, 2021 7:34 pm
- Forum: Unity of Command II
- Topic: Hex scale
- Replies: 1
- Views: 11684
Re: Hex scale
Hex to hex distance is 15km on the main map and half that on zoomed-in maps such as Normandy.
- Mon May 24, 2021 9:07 am
- Forum: Unity of Command II
- Topic: Supply hub placement - Why can't I place a hub there?
- Replies: 2
- Views: 12517
Re: Supply hub placement - Why can't I place a hub there?
You can place them on a road, up to 5 MP from the nearest supplied rail hex (along a road).
In the image, there is a road connecting the marked area to supplied rail, but it goes through enemy territory.
Cheers!
In the image, there is a road connecting the marked area to supplied rail, but it goes through enemy territory.
Cheers!
- Fri May 21, 2021 6:58 pm
- Forum: Technical Support
- Topic: Game crashes during AI's turn
- Replies: 14
- Views: 27565
Re: Game crashes during AI's turn
Hi, you need to remove the following file: C:\\Program Files (x86)\\Steam\\steamapps\\common\\Unity of Command 2\\_packages\\base\\data\\entity_types\\unit_types\\spa_inf_40.yml No idea how it got there, or why Steam "verify integrity" wouldn't remove it, but it's something you can try and...
- Mon May 17, 2021 5:43 am
- Forum: Technical Support
- Topic: Barbarossa Crash - Windows 10 - Crash on Demolishing Bridge
- Replies: 1
- Views: 12668
Re: Barbarossa Crash - Windows 10 - Crash on Demolishing Bridge
Thanks for reporting!
Do you have a savegame of that perhaps?
Do you have a savegame of that perhaps?
- Sun May 16, 2021 6:25 am
- Forum: Technical Support
- Topic: crash
- Replies: 3
- Views: 13826
Re: crash
Got it, thanks for reporting anyway, glad you were able to continue without issues.
Cheers!
Cheers!