Search found 47 matches
- Sat Oct 12, 2013 8:27 pm
- Forum: Unity of Command
- Topic: Don't really like it so far
- Replies: 16
- Views: 57117
Re: Don't really like it so far
First of all, I've had 5 air attacks in a row fail to even suppress one step. It's entirely possible. See Air Attacks section (page 34) to check out possible defender losses during an air strike. I had 2 air attacks fail to do damage, the last air attack did its job. In different game I could have ...
- Mon Oct 07, 2013 6:00 pm
- Forum: Unity of Command
- Topic: Don't really like it so far
- Replies: 16
- Views: 57117
Re: Don't really like it so far
The game seems a bit silly in a lot of places. Air attacks are surprisingly rarely effective. I strongly, strongly suspect that the designers didn't intend for air attacks to be more effective in rain than in clear weather, but it's hard to tell their intentions. Is this a bug? In clear weather you...
- Fri Oct 04, 2013 9:23 pm
- Forum: Community Scenarios
- Topic: Community Scenarios Manager
- Replies: 28
- Views: 88391
Re: Community Scenarios Manager
Will it be possible to delete scenario from menu/game-level?
- Fri Oct 04, 2013 10:38 am
- Forum: Scenarios & AAR
- Topic: Stalingrad Campaign 1942-43
- Replies: 0
- Views: 22381
Stalingrad Campaign 1942-43
At first I wanted to make traditional AAR, but... Writing down just a first turn (my turn) took 3 pages of A4. That's a lot of text. Only the staunched readers would've read it through and it'd also take me a lot more time for me to write down the entire scenario. So, I've decided to make a YouTube ...
- Thu Oct 03, 2013 9:19 am
- Forum: Unity of Command
- Topic: Tips & Tricks
- Replies: 26
- Views: 161047
Re: Tips & Tricks
You can disband one unit per scenario without any penalties. One.
It's a good thing to reorganize weakened units or specialists far behind the front line to add it closer to the front (let's - moving artillery forward across the map) or to make stronger units out of too many weaker ones.
It's a good thing to reorganize weakened units or specialists far behind the front line to add it closer to the front (let's - moving artillery forward across the map) or to make stronger units out of too many weaker ones.
- Wed Oct 02, 2013 9:22 pm
- Forum: Technical Support
- Topic: Supply Network button causes Replay to Start
- Replies: 2
- Views: 14906
Re: Supply Network button causes Replay to Start
Thanks for the workaround, this will surely help! I didn't even expect this to be fixed anytime soon (or at all) to be honest, with DLC around the corner and knowing that you're working on a new game already. I was rather aiming at pointing out this bug in case you'll plan on using the same engine i...
- Wed Oct 02, 2013 8:08 pm
- Forum: Unity of Command
- Topic: Suggestions Thread
- Replies: 132
- Views: 3984845
Re: Suggestions Thread
Except this cool suggestions with sharing replays and viewing history of the whole campaign this has all been brought up before in some Suggestions threads. Good. This shows consistency of our suggestions. Having many varying suggestions is one thing, asking for the same - entirely another. Differe...
- Wed Oct 02, 2013 4:38 pm
- Forum: Unity of Command
- Topic: Suggestions Thread
- Replies: 132
- Views: 3984845
Re: Suggestions Thread
My suggestions after playing the game for many hours: - Player should be able to play any campaign at any point he so wishes and all campaigns should have their progress kept. Current system is severly limiting player by forcing him to play one campaign, otherwise he'll lose all progress on the curr...
- Tue Oct 01, 2013 7:06 pm
- Forum: Unity of Command
- Topic: Question for the developers
- Replies: 8
- Views: 47010
Re: Question for the developers
Well, the first year would be exciting, because it's all about manoeuvre warfare. Entire armies constantly on the march trying to outflank and encircle one another. After that it all goes downhill and combat devolves into the stalemate of trench warfare. Then you'll have to wait a few years for the...
- Mon Sep 30, 2013 10:38 pm
- Forum: Technical Support
- Topic: Showing supply for enemy?
- Replies: 5
- Views: 20153
Re: Showing supply for enemy?
Sorry for misleading the people, I didn't mean it.
It's good to know that you have plans for implementing FoW though.
It's good to know that you have plans for implementing FoW though.