Search found 299 matches

by Danielefc
Mon Jul 27, 2020 9:54 pm
Forum: Unity of Command II
Topic: Need more tanks specs on older scenarios
Replies: 4
Views: 11472

Re: Need more tanks specs on older scenarios

At some point I am planning to do a quick(!) revision for this reason. Currently knee deep in work on the first expansion however, so I don't know when there will be time :)

Cheers!
by Danielefc
Mon Jul 20, 2020 9:24 pm
Forum: Unity of Command II
Topic: Thoughts on polish unit stats
Replies: 3
Views: 10436

Re: Thoughts on polish unit stats

They get an extra point for having a bear! :D

Kidding aside, the "expat" Polish divisions generally performed above and beyond compared to most other Allied divisions at the time. As such I decided to give them this little (mostly symbolic) advantage.

Cheers
by Danielefc
Wed Jul 15, 2020 2:17 pm
Forum: Unity of Command II
Topic: Unthinkable/The Red Army
Replies: 1
Views: 9374

Re: Unthinkable/The Red Army

Very cool to see it all "added up" :)
by Danielefc
Wed Jun 10, 2020 8:57 am
Forum: Technical Support
Topic: Windows 10 : Errors in Saar-Vosgues Offensive
Replies: 1
Views: 11029

Re: Windows 10 : Errors in Saar-Vosgues Offensive

Thanks for reporting this one. It had been reported and fixed - but somehow the fix didn't "stick". It will be fixed for good in the next update.

Besancon will be fixed as well.

Cheers!
by Danielefc
Sun Jun 07, 2020 8:03 pm
Forum: Unity of Command II
Topic: Possible Market Garden semi-exploit
Replies: 3
Views: 11191

Re: Possible Market Garden semi-exploit

With so many airborne divisions present.... It is nigh impossible to close all the potential exploits in this one. I don't think there is any "fixing" this issue, but I'll have a look. Having said that, we appreciate feedback like this and we always aim to close any loopholes people find i...
by Danielefc
Sun Jun 07, 2020 8:00 pm
Forum: Unity of Command II
Topic: On the brittleness of Engineer steps
Replies: 4
Views: 12229

Re: On the brittleness of Engineer steps

Well - I'm happy/sad (depending on your opinion on the matter) to report that this is precisely what was intended ;) In gameplay terms: Engineers are meant to be a fortification/city/river busting tool - not the end-all be-all of every combat. Their "new" fragility means that using them ca...
by Danielefc
Sat Jun 06, 2020 8:42 am
Forum: Unity of Command II
Topic: Rush for the Apennines - ENG 3
Replies: 5
Views: 12883

Re: Rush for the Apennines - ENG 3

I was in doubt whether or not to add the warning in question (a-historical Italy Po Valley). I opted for a "rather safe than sorry" approach since there have been some rather nasty cases of people being forced to restart due to a lack of river assault. But you are right: pontoon spam is th...
by Danielefc
Sat Jun 06, 2020 8:31 am
Forum: Unity of Command II
Topic: Expand on the "conference" concept
Replies: 5
Views: 13141

Re: Expand on the "conference" concept

Some very good ideas here. Indeed one of our goals is to expand upon the campaign layer - both in terms of immersion and mechanics. Currently it is not clear how much we can do due to manpower/time constraints, so I cant give any details sadly.

Cheers!
by Danielefc
Tue May 26, 2020 8:46 am
Forum: Unity of Command II
Topic: Suggestion to add the M36 as an elite AT for the Americans.
Replies: 1
Views: 9854

Re: Suggestion to add the M36 as an elite AT for the Americans.

Hi and thanks :) Initially specs were added purely for gameplay purposes. Then along the line we added a few flavor ones as well. However each specialist takes time to add. The M36 is on a list of "if there is time at some point". (Specifically we've gotten a lot of requests for the Gurkha...
by Danielefc
Tue May 26, 2020 7:56 am
Forum: Unity of Command II
Topic: Alt history scenarios
Replies: 1
Views: 10194

Re: Alt history scenarios

Hey!

Welcome back and thanks for the kind words :)

Don't "worry" about gaming Unthinkable - it's meant to be "slightly gamey and over the top".

Cheers!