At some point I am planning to do a quick(!) revision for this reason. Currently knee deep in work on the first expansion however, so I don't know when there will be time
Cheers!
Search found 299 matches
- Mon Jul 27, 2020 9:54 pm
- Forum: Unity of Command II
- Topic: Need more tanks specs on older scenarios
- Replies: 4
- Views: 11472
- Mon Jul 20, 2020 9:24 pm
- Forum: Unity of Command II
- Topic: Thoughts on polish unit stats
- Replies: 3
- Views: 10436
Re: Thoughts on polish unit stats
They get an extra point for having a bear!
Kidding aside, the "expat" Polish divisions generally performed above and beyond compared to most other Allied divisions at the time. As such I decided to give them this little (mostly symbolic) advantage.
Cheers
Kidding aside, the "expat" Polish divisions generally performed above and beyond compared to most other Allied divisions at the time. As such I decided to give them this little (mostly symbolic) advantage.
Cheers
- Wed Jul 15, 2020 2:17 pm
- Forum: Unity of Command II
- Topic: Unthinkable/The Red Army
- Replies: 1
- Views: 9374
Re: Unthinkable/The Red Army
Very cool to see it all "added up"
- Wed Jun 10, 2020 8:57 am
- Forum: Technical Support
- Topic: Windows 10 : Errors in Saar-Vosgues Offensive
- Replies: 1
- Views: 11029
Re: Windows 10 : Errors in Saar-Vosgues Offensive
Thanks for reporting this one. It had been reported and fixed - but somehow the fix didn't "stick". It will be fixed for good in the next update.
Besancon will be fixed as well.
Cheers!
Besancon will be fixed as well.
Cheers!
- Sun Jun 07, 2020 8:03 pm
- Forum: Unity of Command II
- Topic: Possible Market Garden semi-exploit
- Replies: 3
- Views: 11191
Re: Possible Market Garden semi-exploit
With so many airborne divisions present.... It is nigh impossible to close all the potential exploits in this one. I don't think there is any "fixing" this issue, but I'll have a look. Having said that, we appreciate feedback like this and we always aim to close any loopholes people find i...
- Sun Jun 07, 2020 8:00 pm
- Forum: Unity of Command II
- Topic: On the brittleness of Engineer steps
- Replies: 4
- Views: 12229
Re: On the brittleness of Engineer steps
Well - I'm happy/sad (depending on your opinion on the matter) to report that this is precisely what was intended ;) In gameplay terms: Engineers are meant to be a fortification/city/river busting tool - not the end-all be-all of every combat. Their "new" fragility means that using them ca...
- Sat Jun 06, 2020 8:42 am
- Forum: Unity of Command II
- Topic: Rush for the Apennines - ENG 3
- Replies: 5
- Views: 12883
Re: Rush for the Apennines - ENG 3
I was in doubt whether or not to add the warning in question (a-historical Italy Po Valley). I opted for a "rather safe than sorry" approach since there have been some rather nasty cases of people being forced to restart due to a lack of river assault. But you are right: pontoon spam is th...
- Sat Jun 06, 2020 8:31 am
- Forum: Unity of Command II
- Topic: Expand on the "conference" concept
- Replies: 5
- Views: 13141
Re: Expand on the "conference" concept
Some very good ideas here. Indeed one of our goals is to expand upon the campaign layer - both in terms of immersion and mechanics. Currently it is not clear how much we can do due to manpower/time constraints, so I cant give any details sadly.
Cheers!
Cheers!
- Tue May 26, 2020 8:46 am
- Forum: Unity of Command II
- Topic: Suggestion to add the M36 as an elite AT for the Americans.
- Replies: 1
- Views: 9854
Re: Suggestion to add the M36 as an elite AT for the Americans.
Hi and thanks :) Initially specs were added purely for gameplay purposes. Then along the line we added a few flavor ones as well. However each specialist takes time to add. The M36 is on a list of "if there is time at some point". (Specifically we've gotten a lot of requests for the Gurkha...
- Tue May 26, 2020 7:56 am
- Forum: Unity of Command II
- Topic: Alt history scenarios
- Replies: 1
- Views: 10194
Re: Alt history scenarios
Hey!
Welcome back and thanks for the kind words
Don't "worry" about gaming Unthinkable - it's meant to be "slightly gamey and over the top".
Cheers!
Welcome back and thanks for the kind words
Don't "worry" about gaming Unthinkable - it's meant to be "slightly gamey and over the top".
Cheers!