Search found 173 matches

by spillblood
Fri Dec 12, 2014 4:59 pm
Forum: Unity of Command
Topic: Official Tournament Rules Thread
Replies: 91
Views: 1745326

Re: Official Tournament Rules Thread

Ritalingamer wrote:
Yes, he should.

Sorry, I overlooked his last post, he already stated that he's finished his last turn.
by spillblood
Fri Dec 12, 2014 4:49 pm
Forum: Unity of Command
Topic: Official Tournament Rules Thread
Replies: 91
Views: 1745326

Re: Official Tournament Rules Thread

EDIT - FIRST QUOTE REMOVED (the first game is finished, the code is 26nu4V). Also, because we lost so many players, those who were defeated can still participate in a separate bracket! Here are those matches: rjh1971 vs Kitsune Cavalry cosmoruski vs Tankman45210 Reanimator vs spillblood Will we get ...
by spillblood
Tue Dec 09, 2014 10:08 pm
Forum: Unity of Command
Topic: Official Tournament Rules Thread
Replies: 91
Views: 1745326

Re: Official Tournament Rules Thread

I want to finish the game, even though I'm losing, don't want to surrender. Was tied up due to work and a bad hangover on Sunday. You can watch the full game over the code Feld Grau posted when it's finished.
by spillblood
Fri Dec 05, 2014 11:09 pm
Forum: Unity of Command
Topic: Official Unity of Command Tournament!
Replies: 34
Views: 153580

Re: Official Unity of Command Tournament!

Ok sounds good! My only concern currently will be working out a time with my opponent. Im currently in South Korea( Army ) so time zone difference may be funky. Will we be able to work with our opponent so we can agree on a set time that works for both of us? It isn't necessary that we're online at...
by spillblood
Fri Nov 28, 2014 10:18 am
Forum: Unity of Command
Topic: Official Unity of Command Tournament!
Replies: 34
Views: 153580

Re: Official Unity of Command Tournament!

Count me in on this fun. What a great idea. I ran a Close Combat tournament, worldwide with over 200+ players and like 20 rounds. Thanks for putting this on. I would gladly pay money for good scenarios, a hint for :shock: Daniel. Yeah, would be great if some good custom scenarios would be included....
by spillblood
Tue Nov 25, 2014 2:51 pm
Forum: Unity of Command
Topic: Official Unity of Command Tournament!
Replies: 34
Views: 153580

Re: Official Unity of Command Tournament!

I'm in. How will it be handled? Asynchronous or will both players have to be in one game the whole time? Most games I played with Danielefc, ComradeP etc. were asynchronous (kind of like play by email because we actually sent notification back and forth via email when a turn was finished), but that ...
by spillblood
Tue Jun 10, 2014 12:57 pm
Forum: Unity of Command
Topic: Grand Campaign
Replies: 2
Views: 35462

Re: Grand Campaign

I just started playing Unity of Command this weekend and really like it. However, I was wondering if the game can be played at a grand scale. Instead of playing in a confined area of the map, I'd like to play whole map with about a hundred units covering the entire playing field. Where I can place ...
by spillblood
Tue Jun 10, 2014 12:44 pm
Forum: Random chat
Topic: 2x2 games webiste?
Replies: 13
Views: 83302

Re: 2x2 games webiste?

I see a bright future for 2x2. Now that you've created a modern, improved version of Panzer General. Why not make a modern newer version of Civil War Generals? Hmmm? No, please no Civil War stuff. You have to understand, we Europeans have no relation to the American Civil War, although I find it pr...
by spillblood
Mon Feb 24, 2014 10:59 am
Forum: Unity of Command
Topic: Reviews and other links about Unity of Command
Replies: 34
Views: 272535

Re: Reviews and other links about Unity of Command

This is worth mentioning as well. It's related to Unity of Command because Korsun Pocket was one of the influences of the game according to Tomislav Uzelac. Unity of Command also comes up briefly in this episode:
https://www.idlethumbs.net/3ma/episodes/korsun-pocket
by spillblood
Mon Feb 17, 2014 11:11 am
Forum: Community Scenarios
Topic: [BT] Turn of the Tide - Multiplayer scenario - Beta
Replies: 20
Views: 70518

Re: [BT] Turn of the Tide - Multiplayer scenario - Beta

Wow, just looking at it makes me want to play it with someone. Looks great! And actually if you look at other posts at the forum this broadened view of the situation is what Tomislav planned (he was originally going to make a Wintergewitter/ Winter Tempest scenario himself): https://unityofcommand.n...