Search found 709 matches

by Tomislav Uzelac
Mon Sep 12, 2011 8:55 pm
Forum: Unity of Command
Topic: Units
Replies: 16
Views: 8925

Re: Units

Air Units are a theater asset. You get a certain number of air attacks per turn and you can use them to attack anywhere on the map. While this means that you can use air strikes at some unrealistic places (e.g. deep behind enemy lines), the mechanic itself discourages such unrealistic use. Main effe...
by Tomislav Uzelac
Mon Sep 12, 2011 1:53 pm
Forum: Unity of Command
Topic: Beta Registration Issue
Replies: 3
Views: 2978

Re: Beta Registration Issue

Hi,

if you're having trouble with your application, please send an e-mail to the test guys directly: testing@unityofcommand.net

They'll fix the problem for you.


Cheers,

Tomislav
by Tomislav Uzelac
Sun Sep 11, 2011 9:15 pm
Forum: Unity of Command
Topic: FoW
Replies: 13
Views: 7608

Re: FoW

Heh, I managed to dig out an even earlier prototype. :) 1. There are HQ units on both sides 2. You can place small detachments within a certain range from HQ. They worked like a sort of beefed up zone-of-control. 3. The front line was a much more complicated affair, more like in the SSG system (Accr...
by Tomislav Uzelac
Sun Sep 11, 2011 7:18 am
Forum: Unity of Command
Topic: Stalingrad reading list?
Replies: 22
Views: 9674

Re: Stalingrad reading list?

Hi Centy, I like this book too for overall narative. If you feel like delving deeper into the campaign, I recommend the books by David Glantz . Note however that they are really heavy on detail and facts. You might find them dry and difficult - I did at first - but the writing is really good and the...
by Tomislav Uzelac
Sat Sep 10, 2011 1:21 pm
Forum: Unity of Command
Topic: FoW
Replies: 13
Views: 7608

Re: FoW

Right, there's no hidden unit state in UoC, nor partially hidden state for that matter. We dropped this mechanic for the same reason as FoW above. I agree with you that commanders on the EF often didn't know where the enemy units are. A lot of times they didn't even know where their own units are! W...
by Tomislav Uzelac
Fri Sep 09, 2011 8:24 pm
Forum: Unity of Command
Topic: Units
Replies: 16
Views: 8925

Re: Units

Specialist effects are quite varied. Tigers will give you an enormous armor "shift", but they are also vulnerable and you can easily lose them to enemy attack. This is because Tigers were really not ready for deployment in '42. You only get them after Stalingrad, when the situation gets de...
by Tomislav Uzelac
Fri Sep 09, 2011 5:14 pm
Forum: Unity of Command
Topic: FoW
Replies: 13
Views: 7608

Re: FoW

Hi Jim, there's no fog of war. We felt it wouldn't work without presenting some sort of intelligence briefing to the player, and we couldn't find a nice and easy way to do that. The scenario list... I'd rather skip that for now, generate some suspense, eh? You can get some hints from the screenshots...
by Tomislav Uzelac
Fri Sep 09, 2011 1:51 pm
Forum: Unity of Command
Topic: Forum is up!
Replies: 10
Views: 6668

Re: Forum is up!

Hi Centy... finally, someone has noticed this! :-)

Good work, pelin and aesqe... thanks guys!
by Tomislav Uzelac
Wed Sep 07, 2011 5:48 pm
Forum: Unity of Command
Topic: Units
Replies: 16
Views: 8925

Re: Units

Hi Pezmic,

I just wrote a short primer on units on the blog for everyone who's interested. Check it out.

I will try to put bits and pieces (mainly from the manual) on the blog like that, but I don't know how regular this can be - we're kind of busy at the moment.

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