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by Tomislav Uzelac
Thu Jul 23, 2015 7:17 am
Forum: Unity of Command
Topic: Anything new planned?
Replies: 5
Views: 11355

Re: Anything new planned?

VonManestein wrote:can you give a rough timeline? 1 year ?


A year would be nice, but probably it will be more.

Once we get to show some screens and playable stuff, it will be an easier wait though. That should happen much sooner.

Cheers!
by Tomislav Uzelac
Mon Jul 20, 2015 12:50 pm
Forum: Tournaments and Multiplayer
Topic: Tournament 2 Organization
Replies: 23
Views: 20660

Re: Tournament 2 Organization

One more thing: with this new change, all games will start with the same weather. Therefore, if A and B play two games (with switching sides in-between), once they switch sides for the second game the weather on turn one will be the same as it was in the first game. After the first turn, weather wil...
by Tomislav Uzelac
Mon Jul 20, 2015 8:20 am
Forum: Tournaments and Multiplayer
Topic: Tournament 2 Organization
Replies: 23
Views: 20660

Re: Tournament 2 Organization

Hi all, some news from us re: tournament. We had a chat over the weekend (ante, aesqe and myself) and we figured out that we can prevent first-turn restarting. It's a simple solution, and should roll out before this next tournament starts. There will be no need to update the game, it's purely a serv...
by Tomislav Uzelac
Thu Jul 02, 2015 6:53 pm
Forum: Unity of Command
Topic: Soviet Infantry Bug or Change?
Replies: 2
Views: 6077

Re: Soviet Infantry Bug or Change?

It might be that it was changed in Red Turn (reflecting the evolution in Soviet proficiency) but I don't recall of the top of my head.

You can look it up in both base game and RT scenarios to check.
by Tomislav Uzelac
Thu Jul 02, 2015 6:50 pm
Forum: Unity of Command
Topic: What's in the Pipeline?
Replies: 18
Views: 28794

Re: What's in the Pipeline?

Thanks to all for your continued interest and posts. I'm deep in low level coding, which is (presently) un-glamorous and hard going. Your feedback and coming over here really helps keep my spirit up. :) Will the AI be able to go on the offensive in the future? Yes, if we can make it work. without 3D...
by Tomislav Uzelac
Thu Jul 02, 2015 6:43 pm
Forum: Unity of Command
Topic: Location for replays
Replies: 2
Views: 5173

Re: Location for replays

You can download the replay of your PvP game (in form of a UoC savegame) from this URL:

https://unityofcommand.net/pvp-usg/


Cheers!
by Tomislav Uzelac
Thu Jul 02, 2015 6:41 pm
Forum: Technical Support
Topic: registered downloads
Replies: 2
Views: 3188

Re: registered downloads

The download limits on that page are there only to prevent outright abuse.

There's no real limit to how many times you can download. If you happen to use up the download limits, for whatever reason, just email support and we'll reset them for you.
by Tomislav Uzelac
Thu Jul 02, 2015 6:37 pm
Forum: Technical Support
Topic: Lack of Room for Units from Force Pool
Replies: 2
Views: 4965

Re: Lack of Room for Units from Force Pool

I'm afraid there's no fix for this, apart from the (perhaps impractical) obvious workaround - getting a bigger display. :oops:
by Tomislav Uzelac
Mon Jun 15, 2015 1:28 pm
Forum: Unity of Command
Topic: Purchased Unity of Command!
Replies: 8
Views: 6606

Re: Purchased Unity of Command!

Hi Kool Kat,

glad you enjoyed the game. Also thanks for your post in Suggestions Thread.

It's... curiously close to the new game design doc in every single point. If you're hacking our server, please stop :-D


Cheers,

Tomislav
by Tomislav Uzelac
Mon Jun 15, 2015 1:15 pm
Forum: Unity of Command
Topic: Anything new planned?
Replies: 5
Views: 11355

Re: Anything new planned?

Hi tank, new game is definitely in the works. Currently it's slow going as I'm rewriting the entire engine in python3+OpenGL, but I'm kinda sort of slowly getting there. I'm trying to post on the blog about new game design (which is mostly done) from time to time. Here are the first two diaries: htt...

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