Search found 47 matches

by HolyDeath
Sat Oct 12, 2013 8:27 pm
Forum: Unity of Command
Topic: Don't really like it so far
Replies: 16
Views: 7438

Re: Don't really like it so far

First of all, I've had 5 air attacks in a row fail to even suppress one step. It's entirely possible. See Air Attacks section (page 34) to check out possible defender losses during an air strike. I had 2 air attacks fail to do damage, the last air attack did its job. In different game I could have ...
by HolyDeath
Mon Oct 07, 2013 6:00 pm
Forum: Unity of Command
Topic: Don't really like it so far
Replies: 16
Views: 7438

Re: Don't really like it so far

The game seems a bit silly in a lot of places. Air attacks are surprisingly rarely effective. I strongly, strongly suspect that the designers didn't intend for air attacks to be more effective in rain than in clear weather, but it's hard to tell their intentions. Is this a bug? In clear weather you...
by HolyDeath
Fri Oct 04, 2013 9:23 pm
Forum: Community Scenarios
Topic: Community Scenarios Manager
Replies: 28
Views: 27599

Re: Community Scenarios Manager

Will it be possible to delete scenario from menu/game-level?
by HolyDeath
Fri Oct 04, 2013 10:38 am
Forum: Scenarios & AAR
Topic: Stalingrad Campaign 1942-43
Replies: 0
Views: 4193

Stalingrad Campaign 1942-43

At first I wanted to make traditional AAR, but... Writing down just a first turn (my turn) took 3 pages of A4. That's a lot of text. Only the staunched readers would've read it through and it'd also take me a lot more time for me to write down the entire scenario. So, I've decided to make a YouTube ...
by HolyDeath
Thu Oct 03, 2013 9:19 am
Forum: Unity of Command
Topic: Tips & Tricks
Replies: 26
Views: 60921

Re: Tips & Tricks

You can disband one unit per scenario without any penalties. One.

It's a good thing to reorganize weakened units or specialists far behind the front line to add it closer to the front (let's - moving artillery forward across the map) or to make stronger units out of too many weaker ones.
by HolyDeath
Wed Oct 02, 2013 9:22 pm
Forum: Technical Support
Topic: Supply Network button causes Replay to Start
Replies: 2
Views: 2551

Re: Supply Network button causes Replay to Start

Thanks for the workaround, this will surely help! I didn't even expect this to be fixed anytime soon (or at all) to be honest, with DLC around the corner and knowing that you're working on a new game already. I was rather aiming at pointing out this bug in case you'll plan on using the same engine i...
by HolyDeath
Wed Oct 02, 2013 8:08 pm
Forum: Unity of Command
Topic: Suggestions Thread
Replies: 132
Views: 140339

Re: Suggestions Thread

Except this cool suggestions with sharing replays and viewing history of the whole campaign this has all been brought up before in some Suggestions threads. Good. This shows consistency of our suggestions. Having many varying suggestions is one thing, asking for the same - entirely another. Differe...
by HolyDeath
Wed Oct 02, 2013 4:38 pm
Forum: Unity of Command
Topic: Suggestions Thread
Replies: 132
Views: 140339

Re: Suggestions Thread

My suggestions after playing the game for many hours: - Player should be able to play any campaign at any point he so wishes and all campaigns should have their progress kept. Current system is severly limiting player by forcing him to play one campaign, otherwise he'll lose all progress on the curr...
by HolyDeath
Tue Oct 01, 2013 7:06 pm
Forum: Unity of Command
Topic: Question for the developers
Replies: 8
Views: 7019

Re: Question for the developers

Well, the first year would be exciting, because it's all about manoeuvre warfare. Entire armies constantly on the march trying to outflank and encircle one another. After that it all goes downhill and combat devolves into the stalemate of trench warfare. Then you'll have to wait a few years for the...
by HolyDeath
Mon Sep 30, 2013 10:38 pm
Forum: Technical Support
Topic: Showing supply for enemy?
Replies: 5
Views: 4386

Re: Showing supply for enemy?

Sorry for misleading the people, I didn't mean it.

It's good to know that you have plans for implementing FoW though.