Search found 47 matches

by HolyDeath
Sun Jan 12, 2014 12:08 pm
Forum: Community Scenarios
Topic: Community Scenarios Manager
Replies: 28
Views: 27179

Re: Community Scenarios Manager

I was thinking more like a short description on "Community Scenarios" page. That's where people would expect info on how to download scenarios. Maybe a "forced" addon to each description?
by HolyDeath
Fri Jan 10, 2014 6:51 pm
Forum: Community Scenarios
Topic: Community Scenarios Manager
Replies: 28
Views: 27179

Re: Community Scenarios Manager

Is this possible to add some instruction on how to add downloaded scenario into the game?
by HolyDeath
Tue Jan 07, 2014 11:03 am
Forum: Unity of Command
Topic: Getting Crushed--how to learn the game?
Replies: 6
Views: 4448

Re: Getting Crushed--how to learn the game?

Equal Soviet infantry divisions can't match their German counterparts, especially when attacking in snow, through river, etc. Keep in mind that the same applies to them. You should use your elite units first, ideally the ones with artillery. Failing that unit with any other "assault" suppo...
by HolyDeath
Mon Dec 30, 2013 1:31 am
Forum: Unity of Command
Topic: why not?!
Replies: 4
Views: 3367

Re: why not?!

There are few West Front campaigns that played out like the East. The East was a war of huge mechanized thrusts, the Germans for the first half of the war, the Soviets in the second. There wasn't so much of that in the West, and when there was it was on a much much smaller scale. I'm pretty excited...
by HolyDeath
Sun Dec 29, 2013 7:33 pm
Forum: Unity of Command
Topic: Donbas Nip, any tip?
Replies: 4
Views: 12180

Re: Donbas Nip, any tip?

I think the north should maintain defensive position, because the Red Army is too strong to try any counterattacks there. I barely managed to hold them in place. In my opinion it's imperative to move south, capture the city and risk being cut off once you're close enough to both remaining objectives...
by HolyDeath
Fri Dec 27, 2013 10:58 am
Forum: Unity of Command
Topic: Suggestions Thread
Replies: 129
Views: 138897

Re: Suggestions Thread

The more I play - currently playing Black Turn, scenario by scenario - the more I think that the game can go two ways: either it'll focus on operational level with more details involved or focus will switch to the theatre level. What we have right now are a pre-made scenarios offering a little flexi...
by HolyDeath
Wed Nov 27, 2013 9:59 pm
Forum: Unity of Command
Topic: Buying the DLC
Replies: 3
Views: 2473

Re: Buying the DLC

So, you can't buy from anywhere else if you already have bought it via Steam?
by HolyDeath
Thu Nov 07, 2013 3:47 pm
Forum: Unity of Command
Topic: Black Turn DLC Announced
Replies: 25
Views: 12196

Re: Black Turn DLC Announced

I can see some new icons for the German and Russian tanks (light tanks?), but no mention of them in the announcement. Is there something more that'll be revealed later, closer to the release time? When can I pre-order through Steam? Or will the versions off your site work with my Steam versions I bo...
by HolyDeath
Wed Oct 23, 2013 1:59 pm
Forum: Unity of Command
Topic: Don't really like it so far
Replies: 16
Views: 7190

Re: Don't really like it so far

Well, the RNG is a mighty fail. 90% should happen 90% of the time. That's called "Gambler's Fallacy" and is untrue. You've got 90% chance that you'll get the expected result, but 90% ain't 100% so there is always a possibility that you might miss 5 90% shots in a row. Each outcome is inde...
by HolyDeath
Sun Oct 20, 2013 10:42 am
Forum: Unity of Command
Topic: Don't really like it so far
Replies: 16
Views: 7190

Re: Don't really like it so far

Why not just tell the truth on overrun odds? You didn't even bother checking out the manual, right? Because there is no "truth". RNG is RNG. There are people who complain about missing 95% shots in XCOM: Enemy Unknown, but the same people don't complain about taking and succeeding when th...