Search found 89 matches

by Spooner
Wed Jan 25, 2012 2:07 pm
Forum: Tournaments and Multiplayer
Topic: Opponent wanted, any scenario
Replies: 21
Views: 12894

Re: Opponent wanted, any scenario

Yes, with such an asymmetric game mirrored plays make a lot of sense. I've always played like that with UoC in MP.
by Spooner
Fri Jan 20, 2012 1:15 pm
Forum: Unity of Command
Topic: Reviews and other links about Unity of Command
Replies: 34
Views: 98783

Re: Reviews and other links about Unity of Command

Another mention on RPS, with a long interview with Tomislav: http://www.rockpapershotgun.com/2012/01 ... w-or-bust/
by Spooner
Tue Jan 17, 2012 6:31 pm
Forum: Unity of Command
Topic: A review in progress
Replies: 16
Views: 8531

Re: A review in progress

It certainly isn't possible to win (standard victories) until you've played a few times. I think I took about 10 tries before I could even win 2nd Karkov, but that isn't the easiest scenario to start on. What was important was that every time I lost learned something critical, so it wasn't that much...
by Spooner
Tue Jan 17, 2012 2:29 pm
Forum: Unity of Command
Topic: A review in progress
Replies: 16
Views: 8531

Re: A review in progress

"Unfortunately there are no difficulty settings, so you either meet the challenge set by the developers or, well, you don't" - Not really accurate; Since there are variable victory levels, for easy you aim for "standard victory", for normal you aim for "decisive victory"...
by Spooner
Thu Jan 12, 2012 6:26 pm
Forum: Unity of Command
Topic: Steam ?
Replies: 13
Views: 8407

Re: Steam ?

Certainly $30 will not be too popular outside the wargaming niche, but I think it depends more whether they plan to keep it at that price forever (as Matrix Games games often do) or whether they plan to put it on sale, discount it over time and/or offer it in expansion bundles (e.g. if they release ...
by Spooner
Tue Dec 27, 2011 3:39 pm
Forum: Unity of Command
Topic: Design Philosophy Behind Faction Playstyles
Replies: 2
Views: 2918

Re: Design Philosophy Behind Faction Playstyles

Actually, rockets can always be used in attack and artillery can be used in attack before the unit moves . The problem with them is that they are entirely ineffective against city hexes, and could cause them to become ruins (increasing the defensive value from a -2 to -3 modifier). The critical prob...
by Spooner
Fri Dec 23, 2011 2:21 pm
Forum: Scenarios & AAR
Topic: Stalingrad
Replies: 25
Views: 19751

Re: Stalingrad

That is the way I do it too, in order to be able to get their quickly. I used to be able to make an effective horizontal attack, but quite sensible changes since the beta make that pretty much impossible to do quickly (specifically Soviet tanks are more powerful and 88s are less powerful - I used to...
by Spooner
Sun Dec 18, 2011 3:03 pm
Forum: Technical Support
Topic: Testing 1.01 PATCH
Replies: 2
Views: 2736

Re: Testing 1.01 PATCH

Honestly, we were amazed in the closed beta that the game was already so polished and stable. We mostly worked on balance issues and most actual problems were resolved before release. They did modify balance quite a bit in the beta and generally games don't re-balance too much for SP, but only for M...
by Spooner
Sat Dec 17, 2011 2:10 am
Forum: Unity of Command
Topic: Captured Supply Depots
Replies: 3
Views: 3734

Re: Captured Supply Depots

Capturing only denies the enemy; it doesn't give you the supplies. Logically, many supply sources (in the game) aren't depots, but connections to off-map depots, so capturing them would just stop the enemy sending supplies along the train-line so you wouldn't get anything anyway.