Search found 50 matches

by Stahlgewitter
Wed Oct 31, 2012 4:26 pm
Forum: Unity of Command
Topic: 2nd Karkov next to impossible
Replies: 2
Views: 4448

Re: 2nd Karkov next to impossible

The trick is as in most German scenarios to pull all your best units together in one part of the map. In this case the area to concentrate all the armour and MOT in is immediately S of the river bend W of Izyum - you must be in a position to lay the bridge by the end of turn 2. This entails eliminat...
by Stahlgewitter
Wed Oct 31, 2012 4:20 pm
Forum: Unity of Command
Topic: Suggestions Thread
Replies: 132
Views: 156636

Re: Suggestions Thread

Couple of thoughts having played the Uranus scenario for the 50th time: - The Germans start moving W from the Stalingrad area from turn 1, usually abandoning one or both of the city hexes without a fight. While this is certainly the best move in the circumstances of unavoidable encirclement, it woul...
by Stahlgewitter
Fri Oct 19, 2012 5:58 am
Forum: Unity of Command
Topic: Red Turn DLC - BETA TESTER CALLUP - CLOSED
Replies: 51
Views: 40294

Re: Red Turn DLC

It's too bad I have to go back to work in a couple of days. Ah well, have fun.
by Stahlgewitter
Wed Oct 17, 2012 11:41 am
Forum: Unity of Command
Topic: Golden Joysticks - PLEASE VOTE
Replies: 5
Views: 5212

Re: Golden Joysticks - PLEASE VOTE

I voted UoC despite being on the CK2 alpha team. It's that good.
by Stahlgewitter
Wed Oct 17, 2012 11:09 am
Forum: Unity of Command
Topic: Any news on the expansion?
Replies: 43
Views: 25934

Re: Any news on the expansion?

Care to throw the faithful another bone?
by Stahlgewitter
Thu Oct 11, 2012 3:25 am
Forum: Unity of Command
Topic: Marginal Gains - new rules explained
Replies: 3
Views: 6025

Re: Marginal Gains - new rules explained

Very interesting. Wasn't expecting to see Estonia, is this the first indication the whole war in the east is under active development? :shock: One thing - rather than add the extra complexity of a sliding prestige penalty for disbandments, why not just restrict disbanding to (say) weak units and/or ...
by Stahlgewitter
Tue Oct 09, 2012 9:06 am
Forum: Scenarios & AAR
Topic: Terek
Replies: 14
Views: 12761

Re: Terek

I never bother with Ordzhonikidze. It took me forever to beat Terek because I couldn't accept that there's no easy way out of protecting your supply lines and you basically have to eliminate everything else W of Grozny. Usually it's a matter of trying to force the crossing point immediately S of the...
by Stahlgewitter
Wed Sep 05, 2012 2:32 pm
Forum: Unity of Command
Topic: Suggestions Thread
Replies: 132
Views: 156636

Re: Suggestions Thread

Another thing: make weather a fixed map-wide modifier and do away with the nonsensical 'floating mud cloud of doom' that doesn't make any sense on an operational level, and moreover can unilaterally wreck your game regardless of performance based merely on RND.
by Stahlgewitter
Mon Aug 20, 2012 4:13 am
Forum: Scenarios & AAR
Topic: Voronezh
Replies: 8
Views: 10898

Re: Veronezh brilliant victory

Like Maikop in Edelweiss, so much depends on a single RND when you call in air strikes the turn you assault the city.

I only got into the city in time for a BV the last time I played by disbanding the first wave of attackers to give me more opportunities to assault the city, gamey though it be.
by Stahlgewitter
Sun Aug 19, 2012 4:35 pm
Forum: Unity of Command
Topic: Suggestions Thread
Replies: 132
Views: 156636

Re: Suggestions Thread

A couple of things - I realise this would unbalance a number of scenarios, Terek and Edelweiss come to mind, but you really shouldn't be able to send a unit to a crossing point, throw a bridge across it, retreat (or get wiped out), watch as the enemy hordes capture both ends of the still-to-be const...