Search found 59 matches

by uran21
Wed Dec 16, 2020 4:32 pm
Forum: Unity of Command II
Topic: Editor Question
Replies: 1
Views: 11028

Re: Editor Question

In Edit campaign properties you are adding units and HQs. For example fill HQ brief and super brief name, nationality and click Add campaign HQ . For unit fill unit name and chose unit type then click Add campaign unit . This process created them. To place them use place HQ/unit buttons. Make sure t...
by uran21
Wed Dec 16, 2020 4:25 pm
Forum: Unity of Command II
Topic: Moving Supply Depots
Replies: 1
Views: 11588

Re: Moving Supply Depots

You cannot "move" them just like that. Subtract existing hub to zero. On the next turn, trucks will be available (or immediately if you are in the battle preparation phase).
Then just place another hub at a different location.
by uran21
Thu Dec 03, 2020 10:00 pm
Forum: Unity of Command II
Topic: Panzerchaos at Paris
Replies: 1
Views: 11184

Panzerchaos at Paris

Had a blast with this one. Again! Did almost everything well except protecting my own supply lines. At first, it was part of calculated risk but when it happened on the next turn again the alarm was raised. As an anecdote, I dropped two flying artilleries on Reims not to capture it but to get my han...
by uran21
Thu Dec 03, 2020 7:45 am
Forum: Unity of Command II
Topic: AI is not subject to ZOC rules
Replies: 4
Views: 13040

Re: AI is not subject to ZOC rules

Units project ZoC in hexes adjacent to them AND hex has to be owned by unit's faction. This part is slightly different from some other games. So there is no ZoC projection on enemy owned territory. If one unit enters your ZoC and gets possession of territory, your unit is not projecting ZoC there an...
by uran21
Wed Dec 02, 2020 12:12 am
Forum: Unity of Command II
Topic: Is Fall Braun hard scenario?
Replies: 2
Views: 12106

Is Fall Braun hard scenario?

Is it hard or is it just... advanced. I mean it presents a very complex challenge especially for the opening moves but it also has a plethora of options to tackle those challenges. Put a little suppressive fire across the major river to reduce the number of active steps, add air attack to make the u...
by uran21
Sat Nov 28, 2020 5:44 pm
Forum: Unity of Command II
Topic: Unternehmen 25 on Classic
Replies: 3
Views: 18021

Re: Unternehmen 25 on Classic

Your approach number 2 is new. I can see how 8 PzD can be in striking range but I found it hard to supply without cards. Also if it is accompanied by 16 ID what unit is tasked for capture of Sarajevo? If 14 PzD captures Zagreb on turn 2 it can start rolling south but I found path to be hit or miss d...
by uran21
Fri Nov 27, 2020 11:55 am
Forum: Unity of Command II
Topic: Unternehmen 25 on Classic
Replies: 3
Views: 18021

Unternehmen 25 on Classic

Beograd has to be captured in 3 Turns on Classic difficulty. What was the designer's intention on how to achieve this? Some notes on historical background. Mobile elements of the Second Army were to secure bridges on Hungarian border and head east to Belgrade. In the meantime, they were redirected t...
by uran21
Mon Nov 16, 2020 12:47 pm
Forum: Unity of Command II
Topic: Crete in ONE turn
Replies: 4
Views: 13141

Re: Crete in ONE turn

This Campaign was on Normal difficulty but not all available cards were used. Any difficulty lower than Hard doesn't play a role here except in the number of cards one can have. In a standalone scenario, without a single card, I did it in 3 turns. Just love this aspect of how fast can you do it and ...
by uran21
Sun Nov 15, 2020 8:07 pm
Forum: Unity of Command II
Topic: Crete in ONE turn
Replies: 4
Views: 13141

Crete in ONE turn

Crete in ONE turn video

3 cards used:
1x Flying Artillery
2x Air Attack
by uran21
Tue Nov 10, 2020 10:38 pm
Forum: Unity of Command II
Topic: Axis Campaign - Sickle Stroke
Replies: 3
Views: 12706

Re: Axis Campaign - Sickle Stroke

I planed my advance according to that bottom rail line to realize some parts of it are on " half hexes " making it out of the map and supply not going through. This is what happens when you zoom out to check supply sources, yours, and of the enemy. Other than that I think it is by design b...