Search found 17 matches

by Carlec
Wed Apr 07, 2021 1:10 am
Forum: Unity of Command II
Topic: Race Across France help
Replies: 10
Views: 22945

Re: Race Across France help

Wanted to apologize for being a big baby. I was out of line with my moaning. Not sure what was going on in my head, but sorry for bringing down the generally upbeat and helpful forum here. I am embarrassed by my tone of the posts from the other day. The game remains a stellar experience, and while i...
by Carlec
Sat Apr 03, 2021 11:02 pm
Forum: Unity of Command II
Topic: Race Across France help
Replies: 10
Views: 22945

Re: Race Across France help

Well, I finally finished it. Sheesh...this game. As much as I love it, there is so much that I hate! I hate it when units just randomly appear. I hate when they roll past your ZoC indiscriminately to fly into your rear, which would never happen when the army was in disarray and in retreat. I remembe...
by Carlec
Sat Apr 03, 2021 7:35 pm
Forum: Unity of Command II
Topic: Race Across France help
Replies: 10
Views: 22945

Re: Race Across France help

Thanks GoneFishing. I thought of that, but when I looked at their reinforce locations, at least for the turn 4/5 group, there were like 5-6 locations to enter, and I only had (that time) three units there. So, I feared getting overrun as soon as the Germans landed in force. If you block one site, do...
by Carlec
Thu Apr 01, 2021 9:57 pm
Forum: Unity of Command II
Topic: Race Across France help
Replies: 10
Views: 22945

Re: Race Across France help

"perhaps your own forces are in worse shape than average" -- This is certainly possible. Is there a listing somewhere of the typical force distribution? I'm still learning about that change compared to UoC1. I am more careful to not just expend my units to exhaustion because "it doesn...
by Carlec
Wed Mar 31, 2021 11:28 pm
Forum: Unity of Command II
Topic: Race Across France help
Replies: 10
Views: 22945

Race Across France help

Well, I have tried this scenario 4 times now. This last time, I purposefully saved it at turn three so that if something bad happened, I could start from there...but no (as most of you know). The "Save As" function apparently doesn't work within a scenario. And, once again, the Germans jus...
by Carlec
Fri Mar 19, 2021 1:03 pm
Forum: Unity of Command II
Topic: Going Back - Rush to the Appenies
Replies: 18
Views: 39859

Re: Going Back - Rush to the Appenies

Awesome. Thank you Tomislav!
by Carlec
Fri Mar 19, 2021 4:13 am
Forum: Unity of Command II
Topic: Going Back - Rush to the Appenies
Replies: 18
Views: 39859

Re: Going Back - Rush to the Appenies

I know this thread has been dormant for a while, but I'm just now getting to the game (Mac user and all that). I've hit the conference pre-first ahistorical option in Italy. So, Tomislav, was there a change made? I typically like to play both the historical and the ahistorical. When this was a thing...
by Carlec
Tue Mar 16, 2021 12:17 pm
Forum: Unity of Command II
Topic: Bravado - A Greco-Italian War Micro-Campaign (Beta)
Replies: 8
Views: 17447

Re: Bravado - A Greco-Italian War Micro-Campaign (Beta)

I play on a Mac, so wanted to report in. I tried to figure out where to place the downloadable file you provided here, but could not get it to show up in the new game area. I perhaps didn't place it properly, but feel confident that I did. HOWEVER, after I scrolled on down the forum to see that it h...
by Carlec
Tue Mar 16, 2021 2:10 am
Forum: Unity of Command II
Topic: Turn messages
Replies: 0
Views: 15028

Turn messages

So, at the start of each turn, a series of messages scrolls down the left hand side. The icons are usually little envelopes. Those seem to suggest I can read the message, but I don’t see any place to do that. Instead, it just gives a cryptic message. Is there some place within the game to read more ...
by Carlec
Mon Mar 08, 2021 12:04 am
Forum: Unity of Command II
Topic: Strategy for Cards and HQ
Replies: 5
Views: 14739

Re: Strategy for Cards and HQ

RE: Set piece attacks 1. The unit must be attached to an HQ that has the set piece attack action available and enough remaining HQ points 2. The unit must have either arty or eng+arty (eng+arty makes the action more effective) 3. Enemy unit must not be on the other side of a major river RE: Unit pe...