Search found 46 matches

by RambOrc
Wed Dec 26, 2012 7:30 pm
Forum: Technical Support
Topic: Long start/end turn times
Replies: 3
Views: 11578

Re: Long start/end turn times

Ending turns also takes several times longer than in the original game (10 seconds instead of a few). I've run Activity Monitor and for the system total, CPU is 95% idle during player turn while doing nothing, 85% idle during player turn while selecting a unit and moving target reticle, 85% while th...
by RambOrc
Tue Dec 25, 2012 1:34 pm
Forum: Technical Support
Topic: Long start/end turn times
Replies: 3
Views: 11578

Long start/end turn times

Not sure whether it's present in all versions or only on OS X, but the already somewhat longish scenario load and turn start times of the original game grew significantly longer in Red Turn. Starting every single turn takes about 30 seconds and even ending a turn takes about 10 seconds.
by RambOrc
Wed Dec 12, 2012 11:55 am
Forum: Unity of Command
Topic: New rules with the 1.04 version and DLC
Replies: 4
Views: 19513

Re: New rules with the 1.04 version and DLC

I think disbanding should instead reduce the final score, not the prestige on hand, i.e. if a player achieves BV with shooting several divisions of his own troops to get them out of the way, he should have a lower final score (and thus lower added campaign prestige) than if he did a DV without self-...
by RambOrc
Tue Dec 11, 2012 8:40 pm
Forum: Unity of Command
Topic: Suggestions Thread
Replies: 132
Views: 3959085

Re: Suggestions Thread

Volkssturm =/= Volksgrenadiere
by RambOrc
Tue Dec 11, 2012 12:00 pm
Forum: Unity of Command
Topic: New rules with the 1.04 version and DLC
Replies: 4
Views: 19513

Re: New rules with the 1.04 version and DLC

Do you get negative prestige at the end of the scenario or can you not disband units at all if you lack the prestige?
by RambOrc
Thu Nov 29, 2012 9:37 am
Forum: Unity of Command
Topic: Sequels?
Replies: 4
Views: 18593

Re: Sequels?

1) Actually there was a war going on in those years with a comparable size, both in terrain and number of dead: the Japanese invasion of mainland China, starting several years before the European war and ending months after it. Unlike the Germans, the Japanese have been launching large scale campaig...
by RambOrc
Tue Nov 20, 2012 8:58 am
Forum: Unity of Command
Topic: Prestige useless ?!
Replies: 8
Views: 32079

Re: Prestige useless ?!

Two tips for the German campaign: 1) Try getting as much prestige in the first three scenarios as you can, without worrying about BVs, save it all for Stalingrad where you actually need a BV to proceed. At the same time, don't be afraid to spend some prestige on specialist steps right from the start...
by RambOrc
Tue Nov 20, 2012 8:52 am
Forum: Unity of Command
Topic: Red Turn DLC - BETA TESTER CALLUP - CLOSED
Replies: 51
Views: 556562

Re: Red Turn DLC - BETA TESTER CALLUP

Tiger and T34 exist as specialist steps in the original campaigns.
by RambOrc
Mon Nov 19, 2012 3:00 pm
Forum: Unity of Command
Topic: Red Turn DLC - BETA TESTER CALLUP - CLOSED
Replies: 51
Views: 556562

Re: Red Turn DLC - BETA TESTER CALLUP

That's a lot of zebras. :lol:
by RambOrc
Wed Oct 31, 2012 8:30 pm
Forum: Unity of Command
Topic: 2nd Karkov next to impossible
Replies: 2
Views: 14934

Re: 2nd Karkov next to impossible

Here is a messy and not too realistic BV you can check for ideas.