Search found 11 matches

by Shatner
Fri Jan 25, 2013 9:25 pm
Forum: Unity of Command
Topic: Suggestions Thread
Replies: 132
Views: 3977454

Re: Suggestions Thread

If conservation of force is not part of historical accuracy then what is? I can not think of very many battles where losses were immaterial so long as your side was the last one standing on a few pieces of ground. You're absolutely right that conservation of force is historically relevant. So is, f...
by Shatner
Thu Jan 24, 2013 7:41 pm
Forum: Unity of Command
Topic: Suggestions Thread
Replies: 132
Views: 3977454

Re: Suggestions Thread

I also want the challenge of having to be concerned with my own losses. As it stands now, as long as I achieve the objectives on time my own casualties are irrelevant. If we could add a condition such as maintain a certain loss ratio while achieving the objectives that problem would be eliminated. ...
by Shatner
Mon Jan 21, 2013 11:29 pm
Forum: Unity of Command
Topic: Just like to say thanks
Replies: 5
Views: 27487

Re: Just like to say thanks

1.When would I ever want to blow up a bridge? I could understand in a defensive position that denying the use of a bridge could be important but as you are always the attacker in games against the AI surely you need the bridges to facilitate movement? 2. Partisans - they don't actually appear as un...
by Shatner
Thu Jan 03, 2013 5:56 pm
Forum: Unity of Command
Topic: Newbie Questions
Replies: 3
Views: 23308

Re: Newbie Questions

Hi, i got some questions during playing game. Please let me ask.. i will add questions here if there are new ones - thx for your help! ;) - i saw, that there is sometime a litte number beside the numbers of the loss overview at the top of the battle window. what does this mean? hope u know what i m...
by Shatner
Wed Dec 26, 2012 3:54 pm
Forum: Unity of Command
Topic: Step Recovery Question
Replies: 2
Views: 19904

Re: Step Recovery Question

There are two kinds of ways a unit's steps can be reduced: destroyed steps and suppressed steps. Destroyed steps are removed and are never coming back, regardless of supplies. The only way to replace destroyed steps are to reinforce the unit with steps you got from reorganizing other units. Suppress...
by Shatner
Wed Dec 19, 2012 5:02 pm
Forum: Unity of Command
Topic: Newbie Help
Replies: 2
Views: 21978

Re: Newbie Help

I had a realization about cavalry recently which contradicts what I said previously: Cavalry has the "normal" (or "standard", I forget the exact wording) movement type, unlike the "mobile" movement type shared by tank/motorized units. Units with normal movement can trav...
by Shatner
Sun Dec 16, 2012 9:50 pm
Forum: Unity of Command
Topic: Newbie Help
Replies: 2
Views: 21978

Re: Newbie Help

First, the easy clarifications. The " you can disband units way in the back and add them instantly to the front without penalty (other than xp) " mechanic you mention doesn't quite work the way you describe it. To start with, there are two ways to get rid of a unit: disbanding and reorgani...
by Shatner
Wed Dec 12, 2012 11:42 pm
Forum: Unity of Command
Topic: Tactic: Feeding the Specialists
Replies: 2
Views: 21704

Tactic: Feeding the Specialists

Having played about a quarter of the way through the new DLC (which is excellent, by the way) I have finally had an idea crystallize into a coherent strategy. I haven't seen this strategy explicitly spelled out here in the forums so I wanted to write up a little guide for it here. The idea, in summa...
by Shatner
Mon Apr 16, 2012 3:11 pm
Forum: Unity of Command
Topic: AI Fortifying in the Snow
Replies: 2
Views: 15745

Re: AI Fortifying in the Snow

Hmm, I just assumed that was you guys giving the AI a little boost in some of the scenarios. My bad. I will find a saved game and send it to support when I get the chance this evening.
by Shatner
Thu Apr 12, 2012 8:59 pm
Forum: Unity of Command
Topic: AI Fortifying in the Snow
Replies: 2
Views: 15745

AI Fortifying in the Snow

I've seen this in both the Axis and the Russian campaigns, where there will be mud or snow covering an area and an enemy unit without an engineer will spend their action entrenching themselves. I understand, for the sake of the scenario, that you want certain key points entrenched even if the weathe...